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  1. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta)

    thanks! glad you enjoy it. and yes i am planning to convert it to a session plugin soon, as it will allow running it on multiple person atoms with the same performance cost as running it on one (y)
  2. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta)

    yep now it is fully compatible with all of vam's person skin material parameters & texture slots. You won't be limited to the plugin's UI parameters anymore
  3. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta)

    Skynet updated SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta) with a new update entry: Update v2 Read the rest of this update entry...
  4. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta) - Update v2

    -- New features & Improvements: - New more accurate SSS approximation with a fixed diffusion profile based on the Jimenez method. - New Adaptive tessellation method for maximum performance. - Optimized to take up less than 1ms of frame-time even with highest settings. compared to previous v1...
  5. Skynet

    Plugins + Scripts Orifice Dynamics

    i've already answered this in previous chats with a tutorial video clip, check it out in page 13: https://hub.virtamate.com/threads/orifice-dynamics.65387/post-229563
  6. Skynet

    Plugins + Scripts Skin Vertex Link

    sure thing, i'm used to writing upper case by toggling caps lock key. didn't think shift key was the usual for that but anyhow, it's probably better to just offer custom input fields so anyone can set up their own custom keybinds that won't conflict with anything else they have.
  7. Skynet

    Plugins + Scripts Skin Vertex Link

    hmm perhaps morphs made for victoria 5 instead of base female? i really can't tell where that might stem from
  8. Skynet

    Plugins + Scripts Skin Vertex Link

    for sure bro, i'm already aware of that. the Shift +T keybind was an eyeballed key-bind nonetheless, how would i know that somebody presses Shift + T on a regular basis? seems unlikely to me but thanks for the feedback
  9. Skynet

    Plugins + Scripts Orifice Dynamics

    yep it's very easy but tedious like you said
  10. Skynet

    Plugins + Scripts Orifice Dynamics

    you can find the tutorial on how to use puppeteer in the puppeteer plugin's page, there a couple of tutorial video clips there
  11. Skynet

    Plugins + Scripts Orifice Dynamics

    yeah it should be able to do that in one prompt basically, but only for local scenes as vscode can't read .var files i think
  12. Skynet

    Plugins + Scripts Orifice Dynamics

    yeah for sure in that case you can open your scenes folder in vscode and tell copilot to replace all found instances in all files. it'll do the tedious work for you pretty quickly
  13. Skynet

    Plugins + Scripts Orifice Dynamics

    you need to use this plugin with it: https://hub.virtamate.com/resources/puppeteer-advanced-bone-control.58434/
  14. Skynet

    Plugins + Scripts Skin Vertex Link

    well that's kinda odd, how can a morph have deltas of non existing vertices? 🤔
  15. Skynet

    Plugins + Scripts Stopper's Cua Clothing Alt

    possible yeah, perhaps in future updates
  16. Skynet

    Plugins + Scripts Orifice Dynamics

    1. there is no teeth colliders in vam though? i think by that you mean the tongue collision no? 2. hands are already registered as penetrators, with individual finger alignment feature. 3. i don't use it personally so i dont know if that's possible atm. 4. the plugin can indeed work with HQ...
  17. Skynet

    Plugins + Scripts Orifice Dynamics

    tongue collision ignoring logic won't trigger unless in the event of penetration exit & re-entry in orifice, if penetrator is currently detected in orifice the toggle won't work right away. this is internally made as such for performance reasons
  18. Skynet

    Plugins + Scripts Orifice Dynamics

    i have said in the update description that you have to rename a keyword in you scene files so it can be backwards compatible + full restoration of settings included. please go check the steps required in the updates page
  19. Skynet

    Plugins + Scripts Skin Vertex Link

    to be honest i completely forgot about this lol
  20. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta)

    Yep for now it is loaded on each person atom, In the future i might look into supporting the skin materials tab or at least the relevant parameters from it for sure (y)
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