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  1. Skynet

    Plugins + Scripts Orifice Dynamics

    i've already answered this in previous chats with a tutorial video clip, check it out in page 13: https://hub.virtamate.com/threads/orifice-dynamics.65387/post-229563
  2. Skynet

    Plugins + Scripts Skin Vertex Link

    sure thing, i'm used to writing upper case by toggling caps lock key. didn't think shift key was the usual for that but anyhow, it's probably better to just offer custom input fields so anyone can set up their own custom keybinds that won't conflict with anything else they have.
  3. Skynet

    Plugins + Scripts Skin Vertex Link

    hmm perhaps morphs made for victoria 5 instead of base female? i really can't tell where that might stem from
  4. Skynet

    Plugins + Scripts Skin Vertex Link

    for sure bro, i'm already aware of that. the Shift +T keybind was an eyeballed key-bind nonetheless, how would i know that somebody presses Shift + T on a regular basis? seems unlikely to me but thanks for the feedback
  5. Skynet

    Plugins + Scripts Orifice Dynamics

    yep it's very easy but tedious like you said
  6. Skynet

    Plugins + Scripts Orifice Dynamics

    you can find the tutorial on how to use puppeteer in the puppeteer plugin's page, there a couple of tutorial video clips there
  7. Skynet

    Plugins + Scripts Orifice Dynamics

    yeah it should be able to do that in one prompt basically, but only for local scenes as vscode can't read .var files i think
  8. Skynet

    Plugins + Scripts Orifice Dynamics

    yeah for sure in that case you can open your scenes folder in vscode and tell copilot to replace all found instances in all files. it'll do the tedious work for you pretty quickly
  9. Skynet

    Plugins + Scripts Orifice Dynamics

    you need to use this plugin with it: https://hub.virtamate.com/resources/puppeteer-advanced-bone-control.58434/
  10. Skynet

    Plugins + Scripts Skin Vertex Link

    well that's kinda odd, how can a morph have deltas of non existing vertices? 🤔
  11. Skynet

    Plugins + Scripts Stopper's Cua Clothing Alt

    possible yeah, perhaps in future updates
  12. Skynet

    Plugins + Scripts Orifice Dynamics

    1. there is no teeth colliders in vam though? i think by that you mean the tongue collision no? 2. hands are already registered as penetrators, with individual finger alignment feature. 3. i don't use it personally so i dont know if that's possible atm. 4. the plugin can indeed work with HQ...
  13. Skynet

    Plugins + Scripts Orifice Dynamics

    tongue collision ignoring logic won't trigger unless in the event of penetration exit & re-entry in orifice, if penetrator is currently detected in orifice the toggle won't work right away. this is internally made as such for performance reasons
  14. Skynet

    Plugins + Scripts Orifice Dynamics

    i have said in the update description that you have to rename a keyword in you scene files so it can be backwards compatible + full restoration of settings included. please go check the steps required in the updates page
  15. Skynet

    Plugins + Scripts Skin Vertex Link

    to be honest i completely forgot about this lol
  16. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta)

    Yep for now it is loaded on each person atom, In the future i might look into supporting the skin materials tab or at least the relevant parameters from it for sure (y)
  17. SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta)

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta) 1

    -- Description: - Plugin that aims to increase skin rendering realism by replacing the native skin shader with added screen-space subsurface scattering approximation. -- Contents: - SkinSSS script files, mask texture files and shaders packed in an assetbundle file. -- How to use? - Simply load...
  18. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta)

    Skynet submitted a new resource: SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta) - Make skin look a little more realistic! Read more about this resource...
  19. Skynet

    Paid Plugins + Scripts Fluid Dynamics (Beta)

    that is planned for future updates yep
  20. Skynet

    Plugins + Scripts Orifice Dynamics

    you should use it in conjunction with puppeteer loaded on the tentacle, add physics controllers to the tentacle tip and mid bones to help guide the tentacle better. you can animate the controllers afterwards for in/ out penetration, should look something like this:
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