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  1. Skynet

    Paid Plugins + Scripts Fluid Dynamics (Beta Release)

    that is planned for future updates yep
  2. Skynet

    Plugins + Scripts Orifice Dynamics

    you should use it in conjunction with puppeteer loaded on the tentacle, add physics controllers to the tentacle tip and mid bones to help guide the tentacle better. you can animate the controllers afterwards for in/ out penetration, should look something like this:
  3. Skynet

    Paid Plugins + Scripts Fluid Dynamics (Beta Release)

    Skynet updated Fluid Dynamics (Beta Release) with a new update entry: update v5 Read the rest of this update entry...
  4. Skynet

    Paid Plugins + Scripts Fluid Dynamics (Beta Release) - update v5

    -- New features & Improvements: - Added tooltips for an extended explanation to each parameter in the plugin. - Added collapsible header menus. - More performant simulation method for anisotropic splatting, with fine tuned defaults. - Fixed particle rendering frame lag on person skin when using...
  5. Skynet

    Plugins + Scripts Orifice Dynamics

    not really as there hasn't been any considerable change to the plugin functionalities, i think most can handle a .cs to .cslist rename in notepad just fine
  6. Skynet

    Plugins + Scripts Orifice Dynamics

    yes i have tried to do that but with no luck, the method in MVRPluginManager that can add plugins with a defined slot ID is unfortunately protected and can't be called from plugins.
  7. Skynet

    Plugins + Scripts Solid Nails

    Skynet updated Solid Nails with a new update entry: update v9 Read the rest of this update entry...
  8. Skynet

    Plugins + Scripts Solid Nails - update v9

    -- bug fix: - Set the correct .assetbundle file reference version to v9.
  9. Skynet

    Plugins + Scripts Orifice Dynamics

    It's not possible for now as it is important for the plugin to work correctly, in future updates this will no longer be the case though
  10. Skynet

    Plugins + Scripts Orifice Dynamics

    you're welcome, here you go:
  11. Skynet

    Plugins + Scripts Orifice Dynamics

    Skynet updated Orifice Dynamics with a new update entry: update v28 Read the rest of this update entry...
  12. Skynet

    Plugins + Scripts Orifice Dynamics - update v28

    -- Small Addition & Fixes: - Added custom "Mouth Open Wide 1 Custom" morph to fix lip sync / jaw drive from sound, plugin will now drive it's own unique custom morph without conflicts with other plugins like vammoan or bodylanguage that use the vam native "Mouth Open Wide" morph for example. -...
  13. Skynet

    Plugins + Scripts Solid Nails

    Skynet updated Solid Nails with a new update entry: update v8 Read the rest of this update entry...
  14. Skynet

    Plugins + Scripts Solid Nails - update v8

    -- Small fix: - Fixed offset nodes mouse trackball rotation to behave correctly at any player viewing angle.
  15. Skynet

    Plugins + Scripts Dynamic Limbs

    Not sure what you mean exactly here, it should work on all body parts including the breasts
  16. Skynet

    Plugins + Scripts Orifice Dynamics

    hmm interesting, i didn't know this work around existed. i might look into it for future updates Edit: i just tried your method to migrate and it worked, but i noticed it removes the plugin slot it was originally loaded in and creates a new plugin slot. i can see this potentially causing...
  17. Skynet

    Plugins + Scripts Tooltips

    Skynet submitted a new resource: Tooltips - Add tooltips on plugin UI elements that popup on mouse hover Read more about this resource...
  18. Tooltips

    Plugins + Scripts Tooltips 1
    Hub-Hosted VAR CC BY

    -- Description: - A helper script that can give you the ability to easily add tooltips to any plugin UI elements that popup on mouse hover with a color palette similar to vam's. I originally made it for my plugins but thought afterwards this might come in handy for plugin developers. -- How to...
  19. Skynet

    Plugins + Scripts Rigify

    Skynet updated Rigify with a new update entry: update v5 Read the rest of this update entry...
  20. Skynet

    Plugins + Scripts Rigify - update v5

    -- Additions & fixes: - Fixed Elbows & Knees vam controllers not being keyframed by timeline if moved by hand or feet nodes while IK mode is active. - Added "Keybinds Enabled" toggle to switch off keybinds functionality (canvas buttons & UI buttons will still function normally)
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