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  1. C

    Plugins + Scripts Sim Setter (et al.)

    coinstacc updated Sim Setter (et al.) with a new update entry: Queue Update Read the rest of this update entry...
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    Plugins + Scripts Sim Setter (et al.) - Queue Update

    This update adds the ability to queue loading of the sim for several frames, allowing for simultaneous triggering of things such as pose changes which would otherwise reset and override the sim. This is a rather brute force approach, adding an adjustable physics frame delay (50 frames, or 1...
  3. C

    Plugins + Scripts Sim Setter (et al.)

    Alright, the fix is in and just waiting for hub approval. Tested on your scene by editing the save json to force use of the new script version without changing anything else, and it caught and resolved the issue. (y)
  4. C

    Plugins + Scripts Sim Setter (et al.)

    coinstacc updated Sim Setter with a new update entry: Bug fix + OutfitSetter Read the rest of this update entry...
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    Plugins + Scripts Sim Setter (et al.) - Bug fix + OutfitSetter

    Pushing out a fix for an issue where a clothing item wouldn't be properly loaded if it was packaged as e.g. .latest instead of .1. In situations like this, the load method should now split the package info off of the beginning of the uid path and iterate through the existing clothing items in...
  6. C

    Plugins + Scripts Sim Setter (et al.)

    Alright, seeing an issue pop up with your scene that just went up, which is that the clothing uid path was saved with .latest but when I load in the scene on my end the clothing uses the .1 path, so there's a uid mismatch and plugin doesn't catch the saved clothing. (Editing the json file to...
  7. C

    Plugins + Scripts Sim Setter (et al.)

    Yes, it should, the data is saved in with the scene json data and then loaded back into the plugin on scene load; it's not saved out as a separate file or anything. I've opened the packaged demo scene several times and have never encountered any issue with the saved positions not loading, but...
  8. C

    Plugins + Scripts Sim Setter (et al.)

    I'm sure there are some super elegant ways of doing something like that, but I'm sadly not at the level of ui wizardry that some other plugin makers have reached. Hopefully the text in the info box will be sufficient, since the menu is easy to scroll through. I've also clearly underestimated...
  9. C

    Plugins + Scripts Sim Setter (et al.)

    coinstacc updated Sim Setter with a new update entry: Small QoL update + demo Read the rest of this update entry...
  10. C

    Plugins + Scripts Sim Setter (et al.) - Small QoL update + demo

    Some minor updates to the plugin: - Clothing item is now saved along with vertex locations, where previously you would have to select the clothing item to restore it or be shown an error. - Text box added to right side of UI showing the name of the clothing item selected, because the full uid...
  11. C

    Plugins + Scripts Sim Setter (et al.)

    Yeah, the uid system doesn't play nice with the string chooser menu. I'm poking away at some quick improvements and fixes, so might try to add in some clarity to this; either by making the menu clearer, or having the name of the selected clothing item in a status text box I'm already adding the...
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    Plugins + Scripts Sim Setter (et al.)

    coinstacc submitted a new resource: Sim Setter - Save and restore a specific clothing sim shape. Read more about this resource...
  13. Sim Setter (et al.)

    Plugins + Scripts Sim Setter (et al.) 4
    Hub-Hosted VAR CC BY

    >add clothing item >it freaks out and clips through the model >make adjustments to pose so it will stop clipping >make adjustments to morphs so it will stop clipping >gradually ease everything back to the way it was so clothing sim can adjust with it >clothing sim is following nicely >finally...
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    Plugins + Scripts Chest Direction Morphs

    The way things are right now (which you probably saw at least part of) it reads the gravity vector and then calculates its angle to the axes of the chest "bone". It interpolates morphs based on the angle to each axis, with down/up being measured against the Y vector, forward/back against the Z...
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    Plugins + Scripts Chest Direction Morphs

    I'm not super sure what you mean with that question, but I'm seeing a couple of interpretations: A) if you mean that "down" (standing upright) morphs should be different than "forward" (leaning over) morphs, yes in general that's the idea behind the plugin, because certain morphs only look good...
  16. C

    Plugins + Scripts Chest Direction Morphs

    There's a bit of finicky behavior with the transitions between directions yeah. It does scale the morph power based on the angle, but I have found that, depending on the morph, they don't always blend super well. I suspect that this is largely due to the morphs themselves sometimes being...
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    Plugins + Scripts ZipUnzipIt (experimental)

    coinstacc submitted a new resource: ZipUnzipIt (experimental) - Unzip, unbutton, or undress that clothing. Read more about this resource...
  18. ZipUnzipIt (experimental)

    Plugins + Scripts ZipUnzipIt (experimental) 1
    Hub-Hosted VAR CC BY

    A test. This script will adjust the rigidity (skin joint) of sim clothing vertices between their base value and 0, based on a threshold value. The threshold can be mapped on a texture, just like sim weight; it even reads from the red channel, so you can repurpose existing sim textures. Very...
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    Solved Clothing sim scripting

    Yeah, that's one of the scripts I poked around in. Was hoping there would be something a bit simpler, but maybe I'll take a deeper look in that code at some point to see if there's a way to get more granular, texture-based control.
  20. C

    Solved Clothing sim scripting

    Hm, that makes sense when thinking about it further. My usual interaction with clothing is with the "joint strength" setting, which I'm assuming just modifies the property in the baked sim itself and is more performant than taking into account all the individual vertices affected by the...
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