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  1. Spacedog

    Environments Abandoned Shack

    It's good but you've used a shader "Nature/Tree Creator Leaves" that doesn't support shadows, much better to use just a standard Unity shader.
  2. Spacedog

    Environments Rose's Modern Office

    This doesn't work in VR but it's actually an easy fix, you just need to set it to Single Pass Stereo and remove the Unity camera. I've made a little guide for how to do it here.
  3. Make CustomUnityAssets that work in VR

    Guides Make CustomUnityAssets that work in VR

    Desktop users making CustomUnityAssets often get tripped up when they find their assets don't work in VR and have no way to test and no clear explanation of how to fix it, but it's actually easy so here we go: 1. Enable Single Pass Stereo This is the most common problem because the default...
  4. Spacedog

    Plugins + Scripts RPG game plugins, such as WASD movement

    This is great. It would be nice to have triggers available for walk / turn etc so then you can have onscreen buttons so VR players can use it too.
  5. Spacedog

    Guides Make CustomUnityAssets that work in VR

    Spacedog submitted a new resource: How to make working VR assets for Desktop creators - It's easy when you know how! Read more about this resource...
  6. Spacedog

    Plugins + Scripts VideoBiasLight - Dynamic Light That Reacts to Videos

    Great plugin, would be nice to be able to force vertex or pixel mode on the light?
  7. Spacedog

    Environments Laundromat

    You just need to set your Unity project to Single-Pass Stereo and it should work fine in VR.
  8. Spacedog

    Assets + Accessories FARM_SET

    You just need to set Unity to Single Pass Stereo rendering.
  9. Spacedog

    Environments RickRollBridge

    A nice environment but like your others it is basically unusable in a scene because it uses 'Nature/Tree Creator Leaves' shader that doesn't support shadows.
  10. Spacedog

    Scenes All that is Holly

    Unfortunately this is a legacy of how the clothes presets work in the context of being able to skip between scenes, the appropriate preset has to be loaded on every scene change. I have since developed a new method that avoids this problem but it was after this scene, I do want to revisit it one...
  11. Spacedog

    Environments SouthbankSkatepark

    Just a heads up that I notice your assets don't cast or receive shadows because they are using the Unity leaf shader meant for trees. They would work better if they were using the Unity standard shader.
  12. Spacedog

    Hairstyles Pubes

    Spacedog updated Pubes with a new update entry: Added Wide Neat Pubes Read the rest of this update entry...
  13. Spacedog

    Hairstyles Pubes - Added Wide Neat Pubes

    Added Wide Neat Pubes courtesy of @hazmhox
  14. Spacedog

    Plugins + Scripts FPS Monitor

    Hey, this is a great plugin but it has one little issue when the scene is saved with the UIText atom off. I like to have the atom off but available to check in a scene, but if I save with the scene with it off it causes an error the next time the scene is started and it doesn't load properly...
  15. Spacedog

    Hairstyles Pubes

    Spacedog updated Pubes with a new update entry: Hazmhox hair and decals update! Read the rest of this update entry...
  16. Spacedog

    Hairstyles Pubes - Hazmhox hair and decals update!

    Updated to include 4 new hairs courtesy of Hazmhox, with a full set of optional decals also by Hazmhox to add depth to the look. New hairs: Bushy pubes 2 Large Strip Pubes Pubes strip 2 Triangle Pubes Enjoy!
  17. Spacedog

    Plugins + Scripts CUA_Editor

    I'm not sure if there's something up with the new CUA_VaMifier but I can't get it to work on any asset even when they work with the old NoStage3 version?
  18. Spacedog

    Plugins + Scripts Quick Actions

    I'm finding this plugin quite useful but it produces a system message every time the UI is opened which is a bit distracting if you're doing that a lot, it would be good to disable these or have an option for them?
  19. Spacedog

    Plugins + Scripts Controllers Appearance

    Can I make a quick suggestion? The icon scale sizes are limited to 2x but when I'm working on a very large scene and grabbing something in the distance even bigger would be better. Maybe make the sliders with adjustable range, or raise the limit to 10x?
  20. Spacedog

    Plugins + Scripts VAMStory

    It could be a plugin interfering, is the user running VamX? Some other session plugin?
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