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  1. Skynet

    Plugins + Scripts Orifice Dynamics

    thanks, the CUA tentacle is from tentacles V2 pack i posted a while ago
  2. Skynet

    Plugins + Scripts Orifice Dynamics

    nice find! i would've never realized this was happening otherwise lol. i'll debug why that is and fix for the next update 👍🏼
  3. Skynet

    Plugins + Scripts Orifice Dynamics

    ah i see, if they're parented with hierarchy parenting the plugin will traverse and affect them also so this might be what's causing it to break BL. i'll debug what exactly is happening once i have some spare time for sure. btw i don't directly turn off colliders i instead use...
  4. Skynet

    Plugins + Scripts Orifice Dynamics

    thanks and np, i think that's because BL expects collision triggers in some genital colliders and deep penetration sends some commands to those to be ignored rather than disabled in some senarios like: if penetrator is in anus then ignore vagina colliders to prevent opening it as well... etc. i...
  5. Skynet

    Plugins + Scripts Rigify

    i have posted the preset on the hub 👍🏽
  6. Skynet

    Plugins + Scripts Rigify

    i think you wont be able to selectively enable IK in each person or selectively hide/ show the nodes in each person if it is a session plugin, will require a complete plugin restructure to account for states in each person in the scene... etc. you know how it is lol i'm essentially bypassing...
  7. Skynet

    Plugins + Scripts Rigify

    Skynet updated Rigify with a new update entry: update v2 Read the rest of this update entry...
  8. Skynet

    Plugins + Scripts Rigify - update v2

    -- Improvements: - Increased min & max values of "Node Alpha" slider. - Increased min & max values of "Node Size" slider. - Added new "Sync With Native Controllers" toggle, disable it so you can use the plugin nodes exclusively in Play mode or in Edit Mode. -- Fixes: - Changed Node Visual...
  9. Skynet

    Plugins + Scripts Orifice Dynamics

    Skynet updated Orifice Dynamics with a new update entry: update v16 Read the rest of this update entry...
  10. Skynet

    Plugins + Scripts Orifice Dynamics - update v16

    -- Small fix: - changed shader used for all visuals for proper Z testing support, now visuals can draw on top of everything with no issues even without post magic plugin.
  11. Skynet

    Plugins + Scripts Orifice Dynamics

    well, this was right under my nose the whole time lol. you're right it is actually post magic that makes the visuals look correct, i'll modify the visuals to work without it next update
  12. Sindel - Mortal Kombat

    Paid Looks Sindel - Mortal Kombat 1

    -- Contents: - Sindel from Mortal Kombat look morphs + skin textures + CUA Hair with physics. - CUA Hair with physics rig and custom shader supporting MSAA, ReShade effects and scene lighting camera exposure parameter. - Outfit is Default set from the game. -- Snaps: -- CUA Hair Physics Demo...
  13. Skynet

    Paid Looks Sindel - Mortal Kombat

    Skynet submitted a new resource: Sindel - MK - Now the whole royal family is complete :D Read more about this resource...
  14. Skynet

    Plugins + Scripts Orifice Dynamics

    i think for fixing broken scenes you must load them -> reload the plugin with the latest version -> save the scene. the broken scenes you have still have the visual parameters set to true saved in them, those scenes will still override the toggles turning them on before they fully initialize...
  15. Skynet

    Plugins + Scripts Orifice Dynamics

    test again with v15 update and lmk if it does the job for you. it works for me atleast
  16. Skynet

    Plugins + Scripts Orifice Dynamics

    Skynet updated Orifice Dynamics with a new update entry: update v15 Read the rest of this update entry...
  17. Skynet

    Plugins + Scripts Orifice Dynamics - update v15

    - Small fix: - Visual toggles will now always load in disabled state to always allow proper initialization before being enabled manually by the user later.
  18. Skynet

    Plugins + Scripts Orifice Dynamics

    ah, i think i know whats going on. you saved the scene with visuals enabled correct? they shouldn't be technically as they're only for debugging purposes. try again while making sure to disable them before saving scene and lmk if it fixes it for you so i can update the plugin to always load them...
  19. Skynet

    Plugins + Scripts Orifice Dynamics

    - The magnetic distance should be higher the bigger the gens are, you have it on 0.01 which will make penetration alignment useless and also that you're using gens too huge for the plugin to handle so tone the size down a little. (the very low fps also is a factor of physics jitteriness, make...
  20. Skynet

    Plugins + Scripts Orifice Dynamics

    Just tried in packaged look preview scenes with no issues. it would be helpful to send scene .json files where this occurs and another where it doesn't so i can compare and see what went wrong for you guys
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