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  1. O

    VaM 1.x Seperate objects of the same scene into one assetbundle?

    I want to divide this scene of 2 paintbrushes that I have 3 choices. I copied the prefab, renamed it and made another scene. It's working so far but I can only choose between 2 and the bright one. But the dark one is the bright one, too. Maybe because it's basically the same? However one is...
  2. O

    VaM 1.x Ambient Occlusion Material in Unity?

    It's probably for an internal light/color. I had the AO in another asset that lightened up a second mixed color part. It's maybe more clear if I finally release them. Hmm, I could just post the model...
  3. O

    VaM 1.x Colliders don't apply in Prefab?

    4mb was ok for me, too. Then I thought that the assetbundle is unpacking during the use and taking space. Then I can keep the 4mb, yay.
  4. O

    VaM 1.x Delete directional light before exporting an asset?

    Ty, I'm always open for critics. I don't know what parameters are important for vam assets. I can see that they are working for me but only in my little test scene for 2minutes with crappy light. Sometimes it's better to ask the veterans who are already working with vam and unity. And I'm...
  5. O

    VaM 1.x Colliders don't apply in Prefab?

    Yeah, it's not correctly, meaned that I imported a gltf in a scene so it became a gltf scene in my mind. Imported a new asset that was only accepted by dragging the scene to the window several times (like the other before). And that worked. However this asset seems a little bit too big? The...
  6. O

    Section for Unity in the hub?

    Makes it sense to have a Unity or third-party section in the hub?
  7. O

    VaM 1.x Delete directional light before exporting an asset?

    I saw in many vam tutorials for Unity, that I can export a scene with directional light. But if I'm doing that the light is changing, too if I use the asset in Vam. So I ended up to delete the directional light before exporting, is that bad?
  8. O

    VaM 1.x Colliders don't apply in Prefab?

    I have probably found my mistake: For whatever reason I couldn't drag the scene to the export window. Then I took the prefab folder directly. And I guess this not exported the colliders. Tried another gltf scene and I had to drag it several times into the export window to get it work.
  9. O

    VaM 1.x Colliders don't apply in Prefab?

    Colliders on some imported gltf prefabs don't work. I'm creating box or capsule colliders as usual by clicking on the objects. But the asset is still ghosty in Vam? There is also no "generate collider" option. Do I need to build mesh colliders, use Hazmhox's cuacollision script or both?
  10. O

    VaM 1.x Assetbundle showing nothing?

    Pointing out my mistake: Before exporting, I skipped to change the position of the object to zero. It was ingame but somehwere else 😑
  11. O

    VaM 1.x Ambient Occlusion Material in Unity?

    I think I have sorted everything right but struggeling with one material. AO - Albedo BC - Detail Albedo x E - Height Map M - Metallic N - Normal Map O - Occlusion R - Roughness Internal_ground_ao_texture - Ambient Occlusion? Can I ignore this?
  12. O

    VaM 1.x Navigation in Unity?

    Ty, that should help :)
  13. O

    VaM 1.x Navigation in Unity?

    Can I adjust the camera speed in the scene window for 2018.1.9f1? Looks like that it's only in the newer versions? Are there any other controls for better navigating to the object? I'm using rightclick, alt and sometimes navi cross but left and right arrow are always too fast.
  14. O

    VaM 1.x Assetbundle showing nothing?

    Alright 🫡
  15. O

    VaM 1.x Assetbundle showing nothing?

    I create a cua see and can choose it from the menu but there is nothing to see. Even after scaling it to max.
  16. O

    VaM 1.x Assetbundle showing nothing?

    I made a prefab?
  17. O

    VaM 1.x Assetbundle showing nothing?

    I don't understand but I have send you my file.
  18. O

    VaM 1.x Assetbundle showing nothing?

    Build an assetbundle but after importing it to vam there is nothing?
  19. O

    VaM 1.x Unity is not saving the progress?

    Alright, I have doubt myself now 🙄
  20. O

    VaM 1.x Unity is not saving the progress?

    II'm sure I saved the scene even on exit. Now I'm reoloading it, the model is in the scene but the asset is just in the import folder instead in the scene. Now I don't know where I should continue. It's just a simple asset but it should be in the scene, where I left it. I have placed it near the...
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