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  1. Skynet

    Plugins + Scripts Orifice Dynamics

    i'm glad you do, technically the hands shouldn't interact with the depth planes at all because i have explicitly ignored all person colliders except the genital colliders. unless something went wrong for so please send me the scene file where this occurs. yes only about 20% of plugin parameters...
  2. Skynet

    Plugins + Scripts Orifice Dynamics

    it should work, make sure to have alignment enabled for the orifice and increase the position drive & magnet distance. tho i don't promise stable behaviour as stopper's cua controllers plugin don't have very stable physics. the asset in the demo is a paid asset and was custom rigged by me in...
  3. Skynet

    Plugins + Scripts Dynamic Limbs

    you can simply Shift + mouse drag to track-ball rotate, Ctrl + mouse drag to Roll Rotate (clockwise & anti-clockwise)
  4. Skynet

    Plugins + Scripts Dynamic Limbs

    hmm okay i'll check it out. EDIT: i just tested it, works fine for me and completely gets removed upon clearing plugin or disabling it. send me the scene .json file so i can see what went wrong for you because usually hard reset should technically wipe out any plugin previously loaded no matter...
  5. Skynet

    Plugins + Scripts Skin Vertex Link

    hmm i don't use VR so i never get to test stuff in there, for now you can use it in desktop mode
  6. Skynet

    Plugins + Scripts Orifice Dynamics

    - Yeah i am aware of this from @Skippy111taz report a while back, those soft physics parameters have to be enabled for the plugin to work correctly as the plugin depends on soft body colliders to parent 3D curves start & end points along with parenting custom trigger & anti-slip colliders. this...
  7. Skynet

    Plugins + Scripts Dynamic Limbs

    Skynet updated Dynamic Limbs with a new update entry: update v2 Read the rest of this update entry...
  8. Skynet

    Plugins + Scripts Dynamic Limbs - update v2

    ** this version is not backwards compatible with v1 ** -- New Features : - New collision trigger based finger pose targeting system. - Better handling of various shapes with rough edges like cubes, flat surfaces and round objects. (no more over-contracted fingers) - Finger physics optimizations...
  9. Skynet

    Plugins + Scripts Skin Vertex Link

    This only does a small part from the full thing (CUAClothing), just vertex skin parenting without clothing, hair or bone parenting 👍🏼 and yup it is better in terms of fps cost
  10. Skynet

    Plugins + Scripts Orifice Dynamics

    with my plugin or in general use in your own?
  11. Skynet

    Plugins + Scripts Orifice Dynamics

    Hmm interesting that it ain't on the Unity API documentation. I have tried to implement this method before but it led to VaM crashing on plugin load. Have you tried it yourself with any success?
  12. Skynet

    Plugins + Scripts Orifice Dynamics

    Yep they are included with the package and they should work, Can you share the scene .json file where they didn't for you?
  13. Skynet

    Plugins + Scripts Orifice Dynamics

    1. First of all, There was no optimizations in the GetComponentsInChildren calls is because the Auto resizable array list method wasn't a thing until Unity 2022.3 & some Unity 6 versions. here's the sources...
  14. Skynet

    Plugins + Scripts Skin Vertex Link

    The main difference is that this one uses what MeshedVR uses to feed vertex data to morph following colliders instead of requesting all vertices data again from the GPU which has a delay (1.5ms to 2.5ms). This one has a slight delay aswell (0.15ms) but MeshedVR did a great job of optimizing it...
  15. Skynet

    Plugins + Scripts Skin Vertex Link

    Skynet updated Skin Vertex Link with a new update entry: update v2 Read the rest of this update entry...
  16. Skynet

    Plugins + Scripts Skin Vertex Link - update v2

    -- Bug Fix: - Vertices now scale correctly with person atom physical scale value.
  17. Skynet

    Plugins + Scripts Orifice Dynamics

    Skynet updated Orifice Dynamics with a new update entry: update v12 Read the rest of this update entry...
  18. Skynet

    Plugins + Scripts Orifice Dynamics - update v12

    -- New Features: - New hip reactive force motion, simulates pounding force across the body through in/out motion, hip force strength set to 0 by default for compatibility. - Reworked in/out motions and velocity calculation, now uses new adaptive smoothing logic for consistent motion morphs...
  19. Skynet

    Plugins + Scripts Solid Nails

    Did the updated .json file i sent you work without issues? since it works for me and you updated your install, if it still freezes then it is 100% from another plugin interaction
  20. Skynet

    Plugins + Scripts Better Bends

    Skynet updated Better Bends with a new update entry: update v10 Read the rest of this update entry...
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