• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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    Question How to turn clothing on/off from animation?

    Is there some way you can turn a piece of clothing on/off from inside an animation? For example, from the timeline plugin? The same as if I had ticked the checkbox in the clothing menu, but done from an animation. For example, if the character "undresses" a shirt and drops it, I would like to...
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    Barbara Eden/I Dream of Jeannie

    One of these days someone really has to do a Barbara Eden look-alike and the I Dream of Jeannie costume to go with it ;-)
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    Anyone want to make classic Playboy glamour models?

    Back in the era of Playboy there were a lot of amazing glamour models and some really good photography. Would really love it to see some of these ported to VAM, lots of reference photos available from an easy google search (playboy centerfold nude) I'd do it but I've discovered I'm crap at...
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    Plugins + Scripts Realtime Lipsync

    I am having a different problem. On vam 1.20.77.7 if I try to load the DLL on the character I get this !> Exception during compile of Custom/Scripts/RT_LipSync/RT_LipSync.dll: System.Security.SecurityException: Security Check Failed (NamespaceRestriction) : [RT_LipSync_v2, RT_LipSync_v2.dll]...
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    How to import FBX with camera motion?

    I have some camera motions created in another program and exported as FBX file. How can I import this into VAM and apply them to the windowcamera so it will move the same way? The FBX contains only a camera, it's motion keyframes and an empty object (basically a point) that represents where...
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    Plugins + Scripts BVH Player by ElkVR and VRAdultFun

    @elkvr @VRAdultFun I was able to hack this to convert the bone names of the BVH files from my mocap suit so it would work. Not perfectly yet so I am probably missing something. Bone name conversion would be a nice feature to have, maybe a little config file with a bunch of vamName =...
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    Question Using a full-body real-time mocap system (not vive) with VAM?

    @XRWizard The $1500 suit is from Perception Neuron. All their setups you strap the sensors (up to 32) onto your body with something like a climbing harness, by the time you're done it looks like some weird bondage rig. The cheap version has all the sensors connected by wires and is a bit more...
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    Plugins + Scripts Facial Motion Capture

    I was playing in iClone and found a few more nice things about the "calibrate Neutral expression" feature. 1. You can put the phone on top of, below or to the side of the monitor, look straight at the monitor (not the phone) calibrate and the character will be looking straight ahead. 2. If you...
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    Question Using a full-body real-time mocap system (not vive) with VAM?

    Also just found http://wrnch.ai which does full body motion capture with an iphone or PC with one or more webcams. Looks pretty cool.
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    Question Using a full-body real-time mocap system (not vive) with VAM?

    I did get the mocap suit, I don't have a live-into-vam setup (would be REALLY nice) but after editing the BVH files to get the bone names right I was able to get it to work. Along the way I found out these mocap systems are getting cheap, there is a commercial one (with fingers!) for $1500 now...
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    Plugins + Scripts Facial Motion Capture

    I was just testing this and had some issues with calibration. Sometimes it seems to get into a state where the head is tilted to one side or turned when I am looking straight at the phone. The head still turns the right amount when I turn, but it looks like an extra rotation has been added...
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    Plugins + Scripts BVH Player by ElkVR and VRAdultFun

    Discovered a bug in this. When you load the plugin it seems like any mocap data saved in VAM's "scene animation" gets erased. If you bake an animation then save the scene, when you reload the baked "scene animation" will get erased as BVH player loads. Also if you disable the BVH player...
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    Plugins + Scripts BVH Player by ElkVR and VRAdultFun

    I just got hold of a professional mocap suit that outputs BVH files, but they don't seem to work with the player. It loads but the character doesn't move. I think because the joints are named differently. Is there any kind of converter to fix this? I attached one of someone doing a cartwheel.
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    Solved How to move things in an asset bundle?

    A lot of the asset bundles of things like classrooms or restaurants are great, but is there some way to break out some pieces so they can be moved? It's harder to do a scene in a bar or classroom if all the chairs can't be moved. maybe there is a tool to take an asset bundle and "unbundle" it...
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    Question Why the CPU usage drops significantly when mirrors are enabled?

    A laptop cooler might help your CPU overheating problem. You can jury-rig one just to see if it works. Hold or prop the laptop up off the desk and setup a fan to blow over it. Feel around the parts outside to find the spots that get hottest, make sure the fan is blowing on them and whatever...
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    Plugins + Scripts Hand Animator

    Looks really cool! Just curious you mentioned getting the animations from Move! Animations, I checked out their facebook page and was wondering if there is any way to get their mocaps without having to go through secondlife & lindenbucks? Is there someplace where you can just hand over cash...
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    Question Using a full-body real-time mocap system (not vive) with VAM?

    Over the holidays I may get access to a professional mocap system, the type you see where there are a couple of dozen sensors on your body tracking your skeleton including fingers. This is the type used by professional animators, video game developers...etc. This has real-time mocap output and...
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    Assets + Accessories Greenscreen World Sphere

    Am I missing something? When I load up the "skysphere" as a custom unity asset it seems to respond to light and players cast shadows on it. Is this how it is supposed to work or am I doing something wrong loading it? Is it supposed to be emissive or just a flat unlit green?
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