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  1. 3rdStoryline

    Solved How can I pause or disable the active updating of a colliders shape temporarily?

    Nevermind, I'm stupid. I went through each morph that was getting adjusted. There were two that were causing the problem. They weren't adjusting bones, but they were morphs that's curved the whole penis, one was to the side, and the other was upwards. They were only being used slightly (0.020)...
  2. 3rdStoryline

    Solved How can I pause or disable the active updating of a colliders shape temporarily?

    Fortunately that is not the case. Or maybe it's unfortunate that it's not that easy :p None of the morphs I'm using in the animation adjust the bones. AKA no red icon at the top right of any of the morphs in the morph menu. In fact not one of my used morphs indicate bone adjustment via the Red...
  3. 3rdStoryline

    Solved How can I pause or disable the active updating of a colliders shape temporarily?

    Thanks for the response WeebUVR! Only one of my morphs that I made, I adjusted the rig to shape. But that one is definitely not animated. It was to move the balls forward, and I adjusted the rig to shape so that the bones and colliders would function correctly in VaM. I'm almost wondering if...
  4. 3rdStoryline

    Solved How can I pause or disable the active updating of a colliders shape temporarily?

    Thank you for responding hazmhox! Maybe we can look at this differently then. All the morphs I'm using to simulate the pulsing, are made by me. However, I do not know how I could go about making the morph not adjust the colliders. Do you have any insight on what I'd need to adjust in Daz before...
  5. 3rdStoryline

    Solved How can I pause or disable the active updating of a colliders shape temporarily?

    I desperately need a way to disable or better yet pause the updating of a colliders shape and size. To put it simply, I have an animation that simulates the pulsing of a certain "appendage." It uses morphs in an Animation Atom, to make it look like it's pulsing. However, constant morph...
  6. 3rdStoryline

    Plugins + Scripts [Experimental] Alternative Futa

    I have found v24 to be the best version. I've never tried to use Plugin Presets though, I'd assume there would be a variety of problems that could occur depending on the Skin that is selected, as the plugin will initially loads itself based on the current Skin(UV) that is in use. So loading that...
  7. 3rdStoryline

    Demo + Lite Advanced Pathfinding & Joystick move control & Advanced scene interaction (PlayerEdition)

    Can this be used just to record a walk animation into timeline, and then remove this plugin afterwards to save resources? I'm hoping to use this just to record someone walking from one place to another, as walking animations take forever to do manually.
  8. 3rdStoryline

    Plugins + Scripts Hand-held Camera In VR

    @PluginIdea First I want to say, Great plugin! I was wondering if there was a possibility to incorporate this with a DSLR asset? It would be awesome to see this plugin being used with this https://hub.virtamate.com/resources/functional-dslr-all-in-one.5827/ asset. For a Photo Studio scene where...
  9. 3rdStoryline

    Plugins + Scripts [Experimental] Alternative Futa

    Colliders seem to be working fine for me. As a separate thing: I have noticed that if you upgrade from a previous version to v27, and if the female gen was being used(visible) previously, when you enable the newer version it auto selects all the previously used options and applies it to the new...
  10. 3rdStoryline

    Plugins + Scripts [Experimental] Alternative Futa

    As a suggestion/request: I know I've asked this in the past, when this was still really early on in development. But I was wondering if you have had a chance to look in to it yet, or if it's still on the to-do list? It's current the only lacking feature(IMO) that stands out to me. As it is...
  11. 3rdStoryline

    Plugins + Scripts [Experimental] Alternative Futa

    This is also happening for me, Left Nipple as well.
  12. 3rdStoryline

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    I feel like there must be a limit? Cuz I have 32GB's of RAM. I am also quite sure I would have seen other issues with my OS responding abnormally during the crash, which I didn't. When VaM froze(both times) before it had displayed the crash message, I had opened task manager, and pulled up a...
  13. 3rdStoryline

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    This is the first crash where I loaded several scenes consecutively: And this is the second crash: One CUA, one subscene with 1 person and a few animationpatterns.
  14. 3rdStoryline

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Alright, So I'll post the two crash logs here. They're the result of two different actions taken within VaM which I'll explain below. They are pretty fkn lengthy lol. I had to upload them as attachments as they are too long to post in here.(was getting error saying my message was too long when I...
  15. 3rdStoryline

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Yes I do have one from each of the two crashes. Is there a particular part you are looking for from it? It contains some personal info, so I wouldn't post it without sifting through the whole thing first. It does note that my systems total physical memory used at the time of crash was only 59%.
  16. 3rdStoryline

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    So, it's happened twice now, since using this patch, VaM has crashed on me. The error is Too Many Heap Sections have been reached. I've never gotten this error before using this patch. Once it happened after loading a few scene consecutively one after another, yesterday. And just now it happened...
  17. 3rdStoryline

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    So, Just for the hell of it, I went and downclocked my CPU back to Factory 3.7GHz. Gots the same FPS, just worse Timings. Gonna go OC it back to 4.55GHz Will Resizable BAR do anything in VaM?
  18. 3rdStoryline

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    I'm running 1080p benchmark right now. Will update this post with results momentarily. But right now I'm like 100+ more FPS then when in 4k res. Alright, so I may have accidentally adjusted the window screen size during the benchmark, and it caused a hickup. But either way, there is definitely...
  19. 3rdStoryline

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Ya, IMO It's not worth dropping HT or SMT just for VaM. I mean unless your using your PC Only for VaM, then sure? But I'd hope that's not the case, no offense to anyone :p
  20. 3rdStoryline

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Despite the Baseline 3 Benchmarks (in my particular case) showing no real improvement in FPS, I just wanted to point out how crazy responsive many various tasks have become since adding this patch. From simple things like opening menus, to loading scenes, to even saving a scene. That transitions...
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