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    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

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  1. Ashu27

    Plugins + Scripts BlenderMate

    I'll think about it
  2. Ashu27

    Plugins + Scripts EZSoftBone_Collider_Injector

    Ashu27 submitted a new resource: EZSoftBone_Collider_Injector - EZSoftBone_Collider_Injector Read more about this resource...
  3. EZSoftBone_Collider_Injector

    Plugins + Scripts EZSoftBone_Collider_Injector 1.0

    Plugin Description EZSoftBone_Injector is a utility designed to automate collision setups. Upon detecting a CUA (Custom Unity Asset) containing the EZSoftBone component in the scene, it automatically injects the EZSoftBone Collider component into the character's corresponding body part colliders...
  4. Ashu27

    Looks Snowbreak_Chenxing

    Ashu27 submitted a new resource: Snowbreak_Chenxing - Snowbreak_Chenxing Read more about this resource...
  5. Snowbreak_Chenxing

    Looks Snowbreak_Chenxing 1.0
    Hub-Hosted VAR CC BY

    If you'd like to commission something, please DM me. 2.Recommended plugins:
  6. Ashu27

    Paid Looks Genshin20_Nefer

    Ashu27 submitted a new resource: Genshin20_Nefer - Genshin20_Nefer Read more about this resource...
  7. Genshin20_Nefer

    Paid Looks Genshin20_Nefer 1.0

    If you'd like to commission something, please DM me. 2.Recommended plugins:
  8. Ashu27

    Plugins + Scripts BlenderMate

    Thanks for the reminder.
  9. Ashu27

    Plugins + Scripts BlenderMate

    Ashu27 submitted a new resource: BlenderMate - Efficient, convenient, and powerful Read more about this resource...
  10. BlenderMate

    Plugins + Scripts BlenderMate 1.0

    BlendMate - User Manual 1. Introduction BlendMate is a plugin designed to bring the efficient workflow of Blender into Virt-A-Mate (VaM). It allows users to manipulate objects using standard G/R/S hotkeys, axis locking, and numeric input, bypassing the need for the traditional slow Gizmo...
  11. Ashu27

    Plugins + Scripts CameraFOVController

    Ashu27 updated CameraFOVController with a new update entry: New Version Read the rest of this update entry...
  12. Ashu27

    Plugins + Scripts CameraFOVController - New Version

    Added option to control rotation.
  13. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    There is no essential difference between V2 and V3. If V3 cannot recognize correctly, V2 can still be used. Just don't set the limit too high.
  14. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    Have you tried downloading version v2?
  15. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    Ashu27 updated Anti-Stutter Patch with a new update entry: New Version Read the rest of this update entry...
  16. Ashu27

    Plugins + Scripts Anti-Stutter Patch - New Version

    Use an offset-based approach instead of feature flags to retrieve GC_disable. Limit the maximum heap size to 20 GB.
  17. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    Thank you for your suggestion.
  18. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    As a reference, my PC configuration is: CPU:AMD R7 9700X RAM: DDR5 6800 24G*2 GC:4070TIS Heap Size limit:20G I can load Produce_69 normally in VR. The heap size limit is not necessarily the higher the better, I suggest it be between 15~20G. Even the default occupancy of Produce_69 is only...
  19. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    Let me give an example to illustrate the function of my plugin. The default GC mechanism of VAM is like a dam that frequently releases water. When the water level rises by a certain amount, the gate will be opened to release water. This can even clear the water level and avoid dam collapse (game...
  20. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    No, hidden morphs are not displayed here. If the author did not select 'display morph' when packaging the scene, the files in the var file will only be displayed when loading the relevant scene. But every time you load a new character, 1444+morph will be loaded instead of only when morph takes...
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