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On a whim, I thought maybe I could use your plugin to create a custom slider.
This is what I came up with after about 10 minutes of playing with different Atom types.
(used my plugin, ofc, to create the states and provide the "Next" trigger action...)
I need to stop coming up with new things...
Thanks!
Please let me know how it works for your use case, supposing it does.
I was inspired by my own inabilities to understand how others make complex scenes - and am working on a scene more complex than I've seen, just to prove to myself that I can, ... after so many years :sneaky:. I...
If you connect it to a SubScene, or other Atom that the Person is a child of, you can use it to create physical states that effectively allow you to move the character and other Atoms/controllers around - either "snappily" or softly, depending on how you set the physics of the controller (using...
Hello stranger
in ref to: https://hub.virtamate.com/threads/is-there-a-plugin-that-can-do-read-and-store-specific-values?.63490/
You might find my plugin useful.
https://hub.virtamate.com/resources/simplestatemachine-sat-demo-lite.54970/
Example Scene to help users get started.
You can try...
Best bet is to navigate the UI to the Person's F Breast Physics 1 -> Damper (increase), and/or F Breast Physics 2 -> Fat Back Force (decrease)
Then re-save the look with the settings that are suitable
Next Lite scene - "Soft Jogging" animation.
Uses only 2 position states.
Makes use of JointDrive physics, primarily + "Comply" position states.
CollidersAsTrigger is set on the box so it can be positioned and shown/hidden
-- Person "collision" with the cube calls "Next" to switch between the 2...
For those who, like me, were given no explanation as to why they were removed (we can only hope it was not personal - just factors of bad timing in the wake of the actions of others).
However, it was clear at least one person was flagging my things, while many others were enjoying them. Those...
Lite SAT Demo
(SubScene Animation Triggers)
Requirements: SimpleStateMachine v11
https://hub.virtamate.com/resources/simplestatemachine.54672/
Usage / More info: https://hub.virtamate.com/threads/simplestatemachine.62750/post-189907
Clips:
Low Res clip shows how to reach the SubScene...
"draft"
Feature Update Preview Thread
New feature in latest version - ignore controller restoration on grasped controllers.
Feature test - Triggering parent SubScene state from child SubScene Animation, + separate Animation + end of loop trigger for each state: verified working.
Haven't...
Use Case Examples: "Swappables"
Custom Unity Asset State Swapping
Player-Preference-Capable Swapping (eg. Player-Chosen Appearance + swaps later in scene)
edit: Intended License Type: CC BY-SA
Limbs include: 4 in the legs (Toes, Feet, Knees, Thighs) and 4 in the arms (Hands, Elbow, Arm, Shoulder)
v3 includes only the state of the Joint Drive values.
v4 includes the joint's Rotation values.
v5 fixes license type - Clear Reiteration of intent for...
It'll make sense when you see the "lite" scene... I think that's where I'm supposed to release it? The rig would be a little more advanced, but the geofencing between rooms, then adjusting sensor instance(s) per room (by adjusting sensor directly, then creating a slot for each setup using the...