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  1. entitycs

    Plugins + Scripts Sensor Plugin

    On a whim, I thought maybe I could use your plugin to create a custom slider. This is what I came up with after about 10 minutes of playing with different Atom types. (used my plugin, ofc, to create the states and provide the "Next" trigger action...) I need to stop coming up with new things...
  2. entitycs

    Thanks! Please let me know how it works for your use case, supposing it does. I was inspired...

    Thanks! Please let me know how it works for your use case, supposing it does. I was inspired by my own inabilities to understand how others make complex scenes - and am working on a scene more complex than I've seen, just to prove to myself that I can, ... after so many years :sneaky:. I...
  3. entitycs

    If you connect it to a SubScene, or other Atom that the Person is a child of, you can use it to...

    If you connect it to a SubScene, or other Atom that the Person is a child of, you can use it to create physical states that effectively allow you to move the character and other Atoms/controllers around - either "snappily" or softly, depending on how you set the physics of the controller (using...
  4. entitycs

    Hello stranger in ref to...

    Hello stranger in ref to: https://hub.virtamate.com/threads/is-there-a-plugin-that-can-do-read-and-store-specific-values?.63490/ You might find my plugin useful. https://hub.virtamate.com/resources/simplestatemachine-sat-demo-lite.54970/ Example Scene to help users get started. You can try...
  5. entitycs

    Question Physics problem

    Best bet is to navigate the UI to the Person's F Breast Physics 1 -> Damper (increase), and/or F Breast Physics 2 -> Fat Back Force (decrease) Then re-save the look with the settings that are suitable
  6. entitycs

    Demo + Lite SimpleStateMachine SAT Demo Lite

    Next Lite scene - "Soft Jogging" animation. Uses only 2 position states. Makes use of JointDrive physics, primarily + "Comply" position states. CollidersAsTrigger is set on the box so it can be positioned and shown/hidden -- Person "collision" with the cube calls "Next" to switch between the 2...
  7. entitycs

    Demo + Lite SimpleStateMachine SAT Demo Lite

    entitycs updated SimpleStateMachine SAT Demo Lite with a new update entry: Added Higher quality "Spoilers" Read the rest of this update entry...
  8. entitycs

    Demo + Lite SimpleStateMachine SAT Demo Lite - Added Higher quality "Spoilers"

    For those who, like me, were given no explanation as to why they were removed (we can only hope it was not personal - just factors of bad timing in the wake of the actions of others). However, it was clear at least one person was flagging my things, while many others were enjoying them. Those...
  9. entitycs

    Demo + Lite SimpleStateMachine SAT Demo Lite

    entitycs submitted a new resource: SimpleStateMachine SAT Demo Lite - SubScene on Subscene Action Read more about this resource...
  10. SimpleStateMachine SAT Demo Lite

    Demo + Lite SimpleStateMachine SAT Demo Lite 1
    Hub-Hosted VAR CC BY-NC-ND

    Lite SAT Demo (SubScene Animation Triggers) Requirements: SimpleStateMachine v11 https://hub.virtamate.com/resources/simplestatemachine.54672/ Usage / More info: https://hub.virtamate.com/threads/simplestatemachine.62750/post-189907 Clips: Low Res clip shows how to reach the SubScene...
  11. entitycs

    Plugins + Scripts SimpleStateMachine

    "draft" Feature Update Preview Thread New feature in latest version - ignore controller restoration on grasped controllers. Feature test - Triggering parent SubScene state from child SubScene Animation, + separate Animation + end of loop trigger for each state: verified working. Haven't...
  12. entitycs

    Plugins + Scripts QuickLimbAsym

    nope :D It is another person with creator & dev experience though
  13. entitycs

    Plugins + Scripts QuickLimbAsym

    oops - forgot to update the license type in my template... I suppose that needs a new version?
  14. entitycs

    Assets + Accessories Yacht

    Ok to use inside of a scene with the same license, for sharing on the hub?
  15. entitycs

    Wiki Article 10. Scene Audio

    The number of times I overlooked this button, and instead went straight to adding an AudioSource then to looking for ways to find and play anything.
  16. entitycs

    Plugins + Scripts SimpleStateMachine

    Use Case Examples: "Swappables" Custom Unity Asset State Swapping Player-Preference-Capable Swapping (eg. Player-Chosen Appearance + swaps later in scene)
  17. entitycs

    Appearance Swap Between Two Persons

    Right on! Let me know if I can help in the meantime, else I will include that example in the simple demo scene.
  18. entitycs

    Plugins + Scripts QuickLimbAsym

    entitycs updated QuickLimbAsym with a new update entry: v4 - Adds Local Rotation State Read the rest of this update entry...
  19. entitycs

    Plugins + Scripts QuickLimbAsym - v4 - Adds Local Rotation State

    edit: Intended License Type: CC BY-SA Limbs include: 4 in the legs (Toes, Feet, Knees, Thighs) and 4 in the arms (Hands, Elbow, Arm, Shoulder) v3 includes only the state of the Joint Drive values. v4 includes the joint's Rotation values. v5 fixes license type - Clear Reiteration of intent for...
  20. entitycs

    Plugins + Scripts SimpleStateMachine

    It'll make sense when you see the "lite" scene... I think that's where I'm supposed to release it? The rig would be a little more advanced, but the geofencing between rooms, then adjusting sensor instance(s) per room (by adjusting sensor directly, then creating a slot for each setup using the...
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