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Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.
Details about the security patch can be found here.
Is it screen-tearing? What happens if you remove the post-process plugin? (disabling isn't enough to remove the effects)
Also you're missing the Vega dependency.
It runs great for me in VR on this hardware:
Ryzen 5600x, 32GB RAM, GTX3070, Quest 2
@tjw999 I don't know what shaking you're seeing. But my only guess is it's physics based. What physics rate are you running? And is high perf. physics enabled?
Oof, okay I'm just going to remove the CUA Controller plugin all together from the preset. It's going to be completely rigid till people add the plugin manually, but I didn't realize it was this broken.
0.85
Tweaked colliders further, so she can use her mouth.
4 new "service" poses
Grinding, 3 different kind of "jobs".
There's a lot of random movements going on so they may have some extreme moments that need down-tuning.
Would've made more but it ended up taking a long time to get these...
Ah, I don't remember the version numbers by heart but the update before this applied the security patch, and the current one fixed issues with some plugins caused by the security patch (but evidently not this one). So it makes sense of you needed to roll two versions back.
Like I said I'm 99% sure all the problems are coming from the tail CUA controllers. Did you remove the tail from the scene first? Because to do that, you need to first go reload the CUA Controllers plugin on the tail. That removes the controller nodes. VAM seems to get stuck if you don't do...
Thank you very much. It's nice to get some feedback.
BodyLanguage's idle forces cause this. The parenting locks in after she's started moving, and that causes it to be misaligned. It's why I have to have a calibration pose on scene load where all CUAs get aligned (it was a PITA to set up). not...
Happy new year 🎉
Fixed: Vega preset buttons (stock, custom) broken preset path.
7 new poses.
New shader for the tail.
With some compromise. More dense and less fluff, but now receives shadows and all light sources properly.
by keeping the hairs short the halo effect this introduces is...
You should ask the author about that: https://hub.virtamate.com/resources/danmenz(penis-and-vagina-animatable-asset).17497/
Pure coincidence I discovered this while trying to solve a different problem with a CUA:
With the plugin DLUtils, adjusting the Render 0 Layer eventually displayed the...
Fixed:
Magazine size (now you can't unsee it with v1)
Added:
Smoke FX
Muzzle flash
More blendshapes. Mag removal (it just gets scaled down to be invisible). Round chambering.
Updated:
Demo scene with animation showcasing most of these new features, and sound
Changed:
All colliders have...
I've not seen many assets utilize BlendShapes, so I'll spread some awareness on how to make them. It's really quite simple.
BlendShapes, as Unity calls them, are basically what morphs are to a person, but for CUAs. Moving select vertices around toward a set position, in real time.
This rifle I...
0.81
Fixed: Accidentally removed the dildo from a ton of poses.
0.82
Fixed: Accidentally left the dildo on on scene load.
Fixed: Possible dead-end in expression sequence.
I've been made aware of a bug with the "stock" and "custom" buttons. It'll be fixed on next update.
More poses and tweaks on...
The scene
Initially a simple scene just for showing off the fur. Made with built-in assets, to keep dependencies down
30 poses, powered by BodyLanguage
This means everything has a good degree of randomization; idle movements and thrusting. Helping bring her to life, and replayability high.
15...