• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.

Search results for query: *

  1. Saint66

    Other Vam To Daz 2

    sure
  2. Saint66

    Other Vam To Daz 2

    Yeah thanks, already tried that but had scaling issues in DAZ afterwards. I’ll try again, maybe I have overseen something
  3. Saint66

    Other Vam To Daz 2

    Yeah I have the same problem, and can't find the original version anywhere, only v2 Nvm, I had it on a backup drive. Anyone knows a workflow for Blender 4.2? It has no wavefront legacy export anymore, so no polygroup/vertex options. If you export with 4.x and load via morph loader in DAZ, it...
  4. Saint66

    Guides Quest 3 Passthrough + Recording

    That sounds most likely a like a Q3 performance issue or a not ideal wifi setup. I use a dedicated Wifi 6 router exclusive for the Q3, so the network is not congested with my other millions of wifi devices. Try a fiddling around with your Quest's video recording settings (Settings -> Systems ->...
  5. Saint66

    Other VAM 2 DAZ v1.10 Converter for Blender 4.0

    Ok, got it. No support, too bad.
  6. Saint66

    Other VAM2DAZ Converter for Blender 4.0

    Yeah for the classic way I just choose Poser and never had to do anything about the scale. Tried importing with Custom at 10% with the object generated by this script as well, just to see the G2F now shrinks ;) Whats 3.0 in my screenshot? Its the exported skinned female from VAM, with an...
  7. Saint66

    Other VAM 2 DAZ v1.10 Converter for Blender 4.0

    Hi, still no dice for me. - I import my morphed VAM skinned object via your script and create the mesh - I export as wavefront obj, default settings - In DAZ, I load the object with Morph Loader Pro (Poser or Custom format) -> morph is generated w/o errors - as soon as apply the morph to the...
  8. Saint66

    Other VAM2DAZ Converter for Blender 4.0

    I mean, the morph applies but also scales the G2F way up. When then exporting as Modifier Asset (morph was erc freezed before) and apply to VAM, I got an deformed monster
  9. Saint66

    Other VAM2DAZ Converter for Blender 4.0

    Ah wow, thats a pretty straight worklflow, thank you! ;) I have difficulties importing the Blender morph correctly into DAZ, if I import it in Morph Loader either in Poser or Custom 100% format and apply it, object becomes huge. Which settings do I have to choose in each Blender export and...
  10. Saint66

    Scenes Six Chair Mocaps

    Loosing tracking with them was just a disease, but I have it very very rarely after the latest updates. When mapping your room, its best with blinds down (no daylight) and have good lighting. Doesn't need to be too bright, but avoid having too much shadows left. It also hates bland walls and...
  11. Saint66

    Scenes Six Chair Mocaps

    You don't need the snug part of it, that it's anyway a game of luck. Just use the Vive Wizard, it's far from complicated. Setting trackers up the right way without using Embody is complicated ;) For different characters which have a different scale/shape/proportions, just run the wizard again...
  12. Saint66

    Scenes Six Chair Mocaps

    Hi, you only bought 1 tracker? Anyway, you use the Vive hub to pair it, make a mapping and calibrate it. If its up and running, it should be recognized by SteamVR automatically. You then have to apply a VAM supported role to it (see link) and start VAM through SteamVR. If a correct role was...
  13. Saint66

    Guides texturing workflow/techniques I use for my clothing sets | Videos

    Wow thank you for explaining! I’ll definitely have a look again
  14. Saint66

    Paid Looks Project 11

    I just started working with Substance and failed yet on creating cellulite normals, awesome!
  15. Saint66

    Paid Looks Project 11

    Wow, looks amazing, think I gonna have to sub :P How did you make the cellulite maps? Handpainted, Substance Painter? Would be glad if you could share a basic workflow for them ;)
  16. Saint66

    Guides texturing workflow/techniques I use for my clothing sets | Videos

    Excellent, thank you very much! I just got into SP and did some skin edits. How's the process to bring over a clothing item from VAM to SP?
  17. Saint66

    Guides How to use Hand Tracking in VAM | 2.0 (Quest)

    Excellent update, didn't know about the new Steam Link features, thank you! I assume there is still no way to use passthrough through Stem Link?
  18. Saint66

    Plugins PICO Facetracking

    Wow, just came across this, great work! Would it be possible for Quest Pro's facetracking as well? VD already can forward the tracking data and ppl are using in in VRChat: https://docs.vrcft.io/docs/intro/getting-started
  19. Saint66

    Anyone have the Meta Quest Pro?

    Yeah, that would be so rad. Virtual Desktop can forward face tracking data, ppl use it in creepy VRChat. I don't know if that would be possible for VAM, i.e. with the help of an external plugin or writing a VD module for it. But that's behind my capabilities. Tool which is used in VRChat...
  20. Saint66

    Textures Light and Heavy stretchmarks

    Saint66 submitted a new resource: Light and Heavy stretchmarks - Over the years they don't look like VAM models with perfect plain skin anymore Read more about this resource...
Back
Top Bottom