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  1. Origin69

    VaM 1.x Eye morph issue

    Exporting from daz to blender and back should be identical to making any other G2F morph. Just make sure you are exporting the "base" resolution geometry, and exporting "selected only" from both daz and blender, and don't remove or add any geometry. No video, I've had a test and you can reset...
  2. Origin69

    Question How to disable Atom UI popup on controller click/select? VaM1

    Not sure about that, but you could try this instead. You can undock the UI for any plugin and keep it open elsewhere on the screen while using the main ui. https://hub.virtamate.com/resources/plugin-ui-undocker.37716/
  3. Origin69

    VaM 1.x Dear VaM team, please pause V2 work for a day or two and fix the loading speed issues in V1

    The Vam community would like to reassure you that this video is not intended as a threat. Any fear response from witnessing AshAuryn and her army of G8F clones is entirely on you.
  4. Origin69

    VaM 1.x Eye morph issue

    Looking better. Brings a new meaning to "the apple of her eye". If you reset the morph delta's first in daz to get the base G2f Eyeball shape. Set the geometry resolution to base and export that as an obj. you can import that to blender to move the eyes into place. It's annoying as the eyes...
  5. Origin69

    VaM 1.x Valve Index → next-gen HMD for Virt-a-Mate: Steam Frame vs Bigscreen Beyond (1 / 2) — will I feel the “wow” again?

    I've got a valve index. I was amazed the first time I loaded it up and stood in the steamvr home and picked up a toy from the shelf, I think I even said wow out loud as I turned it around in my hands. Since then I've flown spacecraft through asteroid belts, fought with swords, guns and magic...
  6. Origin69

    VaM 1.x Eye morph issue

    If the eyeball shape has changed, then you can reset it to the standard g2f daz shape by vertex selecting both eyes and clearing just that part of the morph. That will however put the eyes back to their original g2f position, so they may still be out of alignment. If they are only out of...
  7. Origin69

    VaM 1.x Dear VaM team, please pause V2 work for a day or two and fix the loading speed issues in V1

    Vam isn't a "game" the way most are made. The built in stuff is well optimized. If you have a fresh install and use built in assets and textures, things start up and scenes load like lightning. The way it's set up to use community made content through vars is what takes scenes longer to load...
  8. Origin69

    Clothing Halter neck top with 2 presets

    Unfortunately I didn't save the model. I was just messing around making a look to take some pictures with. I started with the Ren Simone preset from MeshedVR.PresetsPack.2.var, added some muscletone and changed the skin tone. I used ascos-small-large-breast-morphs and cloudcovers bust morphs for...
  9. Origin69

    VaM 1.x Need help with important clothing for Futa (G2M with MVR_G2Female morph)

    You can get your morphs for any look you make in vam into daz to edit them/fit clothing like this. You can save morphs with the Morph Merge and split plugin, and then transfer those morph files to daz with "Vam to Daz". https://hub.virtamate.com/resources/morph-merge-and-split.15048/...
  10. Origin69

    VaM 1.x Need help with important clothing for Futa (G2M with MVR_G2Female morph)

    Hey Mr.Ripley, you are right, it is ridiculous trying to wrap in vam sometimes. I thought I knew the answer this morning, but after some testing I'm actually slightly more confused. The MVR_G2Female Morph does put the geometry to the same shape as the base female, but it's actually in a...
  11. Origin69

    VaM 1.x Fixed VR buttons

    I went down a bit of a rabbit hole in making a comfortable VR UI. Pinning buttons to you're face is a bad idea, it makes you feel sick and you can't turn your head to look at it clearly. I was able to get a ui that follows the players "body" position, not the position or rotation of the headset...
  12. Origin69

    VaM 1.x Changing 'dot' size on VR menus possible?

    I've not tested it, but Snippets by everlaster has a vrpointersetting option that can "Adjust the width, color and alpha of the left and right VR laser pointers." https://hub.virtamate.com/resources/snippets.48475/
  13. Origin69

    VaM 1.x any way to scale multiple assets?

    Sorry about that. It's something I noticed this plugin does by accident when I scaled a parent atom. I did test a scene with a few different asset types before I posted and it reloaded the save fine for me. I didn't restart Vam, so maybe it's a session thing? You may have to do it the hard way.
  14. Origin69

    VaM 1.x any way to scale multiple assets?

    If you assign all the assets to one parent atom and add the colorscale plugin to it, the parented assets will scale with it. The issue it that the objects positions scale relative to the object too, so unless you are scaling the whole environment, they will move away from where you have them...
  15. Origin69

    Scenes 7of9 Nanotroubles (Female & Futa Content)

    Hey Deexter, really good to know that, thank you. It's been a while since I made this, I don't think I used many postprocessing options here, so It's cool if disabling it fixes the judder.
  16. Origin69

    VaM 1.x Help with hair not attached to the head

    Strange. Just having them in your AddonPackages folder should allow any scene to see and use the scripts. Do you get a red message box when you load the scene that asks "allow this time", "allow always" etc?
  17. Origin69

    VaM 1.x High Poly/Not Blocky Iris?

    Even upping the smooth passes doesn't seem to effect the iris geometry. You can fake it with Sclera textures though. If the iris blends with part of the Sclera texture you get a slightly smoother/rounder look. I used the default eye here (with Paledriver's reflections/shadows) and added a...
  18. Origin69

    VaM 1.x How do I make custom eyelashes?

    The Daz Genesis 2 Base Model that Vam uses has eyelash geometry like this. It uses 2 layers (front and back) and gets the lash effect with alpha textures that make part of the mesh invisible. You could accentuate this with custom morphs and textures like MrGiggly has done here...
  19. Origin69

    VaM 1.x Help with hair not attached to the head

    You are missing this; https://hub.virtamate.com/resources/parentholdlink-for-customunityassets.415/ and this; https://hub.virtamate.com/resources/attach-to-vertex.45482/
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