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  1. Origin69

    VaM 1.x Cua to cloth

    My bad, I posted the wrong plugin, that should have been stoppers cua clothing plugin, not static clothing. If you use cua clothing, then you can have a blank clothing item with a plugin to add, attach and position the cua, which will automatically load it with the appearance preset. Qdaro has...
  2. Origin69

    VaM 1.x Cua to cloth

    yes. https://hub.virtamate.com/resources/clothing-plugin-manager.37633/ https://hub.virtamate.com/resources/clothing-plugin-static-clothing.37635/ https://hub.virtamate.com/resources/clothing-plugins.37636/
  3. Origin69

    VaM 1.x Where did the sexy lingerie (gloves, bra, suspenders, underwear) on this girl come from?

    I don't think it is all from one outfit. The bra and gloves look like paid clothing from V_Max. Not sure about the stockings or the shoes. https://hub.virtamate.com/resources/openseam-underwear.52991/ https://hub.virtamate.com/resources/dc03-wedding-set.49281/
  4. Origin69

    VaM 1.x Remove the wrinkles on the normal

    Remove the wrinkles is a bit vague. I assume you are talking about the face normal map? Painting out those parts is tough, it's easier to replace the face normal with one you like and blend the edges. A normal map has other details that often needs to align with the diffuse texture to look good...
  5. Origin69

    VaM 1.x Is there a plugin for egirl facial animations?

    I've never seen that issue. Remember you need to re-calibrate naturalis/tittymagic if you change a look anyway.
  6. Origin69

    VaM 1.x Is there a plugin for egirl facial animations?

    Titty magic uses morphs to adjust the breasts. Are any of those morphs being added to the list in Silver expressions? It may consider them active morphs when you set add active. If you disable titty magic, clear the expressions list and add only the expression morphs you want, save a preset...
  7. Origin69

    VaM 1.x Why is the character Exploded Mesh

    You need to keep the vertex order, as that is what daz uses to interpolate vertex positions with a morph, not just the model shape. It's like a join the dots puzzle where you have just jumbled all of the numbers around. If you delete or add any vertices this structure is broken and daz morphs...
  8. Origin69

    VaM 1.x Is there a plugin for egirl facial animations?

    Use Silver Expression Tool by ClockwiseSilver. You can add multiple expressions in 2 sets that blend together and save them as presets. You can try out expressions that work for your character on the morphs tab, and if you like them click "add current" in the plugin to populate the lists...
  9. Origin69

    VaM 1.x Realistic Car Suspension Physics?

    I'm assuming you are not trying to make a racing mini game in Vam. If you are trying to get a car rocking due to the activity in the back seat, there maybe a few ways to fake it. You could add two versions of the car in the same spot, and turn the collisions off on one, and use DemonLords...
  10. Origin69

    VaM 1.x Dynamic skin fold based on joints and bends

    Repositioning a normal map would be problematic due to the uv layout/texture seems, as the limbs and torso for the Genesis2 model use different texture slots, so getting it to blend over seems would be a nightmare. Transparency doesn't work either, as decalmaker seams to read it as black for...
  11. Origin69

    VaM 1.x Dynamic skin fold based on joints and bends

    It's an interesting idea. I did test something like this a while ago to add subtle skin crease details to facial expressions, I don't make plugins, so my idea was to animate the decalmaker image to corresponding morphs manually with timeline. My version was very look specific, and would look...
  12. Origin69

    VaM 1.x Make penis more pale\fair skinned\more white?

    You can swap the textures out in the tab at the top right. Weebuvr made some conversions to work with altfuta to match with popular female skin sets. you may want to use the normal/specular/gloss maps from those to blend things together. There is also a futa conversion for mei by Shioro, which...
  13. Origin69

    Guides Texture Painting Tattoos over seams using Blender.

    I put them as attachments at the bottom of the guide. They are just blank 4k images, but I included them because adding a new image in blender gives a black image.
  14. Origin69

    Plugins + Scripts VideoBiasLight - Dynamic Light That Reacts to Videos

    Hi Sdfg3456, Thank you for making this. I had an old plugin that did something similar to this for the web browser. I was trying to make my own version to work on an image panel for a while, but I wasn't able to figure out how to get it to do what I wanted, so well done for getting this to work...
  15. Origin69

    VaM 1.x How to lengthen just the legs without bending them, and have the height increase automatically (no other body parts changed)?

    Hard to say. It depends on what nodes are active targets for different animations in timeline, and what direction the animation is going relative to the position of your character. If it's just the hip node from a standing dance animation, you could bulk edit a y axis offset to the hip position...
  16. Origin69

    VaM 1.x How to lengthen just the legs without bending them, and have the height increase automatically (no other body parts changed)?

    This was simply to explain how to have a taller character and use an existing animation. The position of the foot and hip will be set by the timeline animation targets. You would need to adjust hip keyframe positions in timeline to actually extend the leg length with morphs the way you are...
  17. Origin69

    VaM 1.x How to lengthen just the legs without bending them, and have the height increase automatically (no other body parts changed)?

    The green nodes are fixed points in space relative to the persons control node. If you morph the characters proportions they will bend and compress into that space. For animation however those points do scale with the total "body scale" slider in the "Control & Physics 1" tab. To use existing...
  18. Origin69

    Solved Clothing sim scripting

    GossamerVR made Stripwise a few years ago that does something similar. It effects the vertices, so it's a bit heavy, but basically allows changing the sim settings based on the character space x/y/z coordinates. https://hub.virtamate.com/resources/stripwise-lite-beta.30792/
  19. Origin69

    VaM 1.x Eye morph issue

    Exporting from daz to blender and back should be identical to making any other G2F morph. Just make sure you are exporting the "base" resolution geometry, and exporting "selected only" from both daz and blender, and don't remove or add any geometry. No video, I've had a test and you can reset...
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