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Hello. I started making own morphs today and it's pretty easy with DAZ Studio and Blender, but I got this small problem that the end result in VaM is in wrong scale. It's like the morph is amplified in VaM? In blender when I sculpt it I assume the sculpted model is 100% morph, but in VaM 100%...
I'd like to morph the arms length-wise but can't find any working morphs. Legs can be controlled fine, it's a limitation that causes model to have improper proportions arms-wise.
You both have valid points. I don't know, maybe I'll just try to focus on sharing more unique content instead of plain boring looks that are basically just a collection of morphs applied on the default model. I mean, looks are quite subjective (at least in my opinion) if we think about just body...
Hey,
I'm new here, been using VaM for a few months. I've mostly been just creating looks, using as little 3rd party dependencies as I can. The community in general seems awesome and I love all the clothing/etc people spend countless hours on and share freely.
I created few looks and posted...
Added an example scene and reorganized the files.
Scene path: Saves/scene/VRKanojoFucker/sachiko_san.json
Look path: Saves/Person/VRKanojoFucker/sachiko_san.json
Scene has these extra dependencies:
* MacGruber.PostMagic.3
* VamXFan.Sudio_Photo_Env.latest
It's a "legacy" preset for a person atom. I wasn't able to figure out how to add a proper "Appearance Preset" to a VAM package, sorry about that.
1. Select a Person in edit mode
2. Open tab "Control & Physics 1"
3. Click "Load look" under "Legacy Presets"
4. View by "Addon Packages Flattened"...
Sachiko is a short blonde with unique breasts and hips.
Scene path: Saves/scene/VRKanojoFucker/sachiko_san.json
Look path: Saves/Person/VRKanojoFucker/sachiko_san.json
Scene has these extra dependencies:
* MacGruber.PostMagic.3
* VamXFan.Sudio_Photo_Env.latest
My first proper VaM package...