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Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.
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Hello!
How realistic is it to create a plugin (wallpaper mode) that will display only a girl + a couple of buttons from the entire application (or pre-specify the list of objects displayed).
Similar to the applications: "Live Desktop Beauty" (see the picture below), "Virtual girls" - so that the...
Content:
1. Asset (set of hanging simple stockings, different colors);
2. Script (plugin optional) for the CUA object - to configure the physics of interaction between stockings and colliders.
I apologize in advance, because I am not well versed in VAM, Unity, Blender and programming, so the...
There were two typos:
1. using System.CollEctions.Generic;
2. drawLines.lines.Add(new LineV3(Vector3.zero, Vector3.one, Color.white));
But now it's working!))))))
THANK YOU!!!!!!
It remains only to figure out the coordinates when moving and rotating the object. But that's another story.
Is the general structure of the script correct?
This is definitely necessary. I'm just learning how to set up VS Code / Visual Studio with Unity.
Thanks a lot for the tips. I will study it)
I thought this was the main source of information.
Thank you. That's what I'll do. I saw a link to discord in one of the branches:
https://discord.com/channels/363274293112602636/505398213675581453/1095986301314007080
I think, I did wrong: I inserted your entire example into my plugin-script, and moved the "in your MVRScript" block to block "MVRScript". But it doesn't work, the system swears at "Unexpected symbol `(' in class, struct, or interface member declaration in .../RayTriggerAtomTest.cs at [83, 16]"
everlaster, could you tell me which literature to read in order to understand what is available in VAM-script and what is not available. Is there a description of objects, types, methods and other things?
As I understand it, the Unity instructions are not really suitable for developing plugins...
Hello! Please tell me, what am I doing wrong?
I do it exactly according to the instructions (DrawRay in Unity) on the network.
There are no errors, the Ray is being created, the RayCast is working, but the Ray is not displayed.
Please tell me, what am I doing wrong?
I need change text button into script. The text of the button on the scene changes, but there is no button in the settings.
Thank you very much for the clarification. I understood.But the search by name in the whole scene works if the search is by a unique name (I will use unique names for buttons).
Thanks for answer!
I need "to press" same button on scene (finded button by name in scene and "press"). Not that button which I created in my plugin/script.
It worked! Thank you very much!
That's how it works:
var FindedGameObject = GameObject.Find("Button"); // Button (UnityEngine.GameObject)...
Hello!
I cant "press" button on scene into script. I've scene with atoms:
1. Trigger UIButton - name "Button1". When I press button - doing some actions (included in tab "Button trigger");
2. Shape Cube - "Cube1", with my plugin-script;
How "to press" button programmatically into my...