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  1. M

    Assets A set of hanging simple stockings in different colors.

    MaxToMax333 submitted a new resource: A set of hanging simple stockings in different colors. - stocking assets Read more about this resource...
  2. A set of hanging simple stockings in different colors.

    Assets A set of hanging simple stockings in different colors. 1
    Hub-Hosted VAR FC

    Content: 1. Asset (set of hanging simple stockings, different colors); 2. Script (plugin optional) for the CUA object - to configure the physics of interaction between stockings and colliders. I apologize in advance, because I am not well versed in VAM, Unity, Blender and programming, so the...
  3. M

    How turn on method DrawRay into script?

    There were two typos: 1. using System.CollEctions.Generic; 2. drawLines.lines.Add(new LineV3(Vector3.zero, Vector3.one, Color.white)); But now it's working!)))))) THANK YOU!!!!!! It remains only to figure out the coordinates when moving and rotating the object. But that's another story.
  4. M

    How turn on method DrawRay into script?

    Is the general structure of the script correct? This is definitely necessary. I'm just learning how to set up VS Code / Visual Studio with Unity. Thanks a lot for the tips. I will study it)
  5. M

    How change text in Button on scene into script?

    I thought this was the main source of information. Thank you. That's what I'll do. I saw a link to discord in one of the branches: https://discord.com/channels/363274293112602636/505398213675581453/1095986301314007080
  6. M

    How change text in Button on scene into script?

    I forgot that there is a formatting option. That's much better, thanks!
  7. M

    How turn on method DrawRay into script?

    I think, I did wrong: I inserted your entire example into my plugin-script, and moved the "in your MVRScript" block to block "MVRScript". But it doesn't work, the system swears at "Unexpected symbol `(' in class, struct, or interface member declaration in .../RayTriggerAtomTest.cs at [83, 16]"
  8. M

    How turn on method DrawRay into script?

    Thank you very much!
  9. M

    How turn on method DrawRay into script?

    everlaster, could you tell me which literature to read in order to understand what is available in VAM-script and what is not available. Is there a description of objects, types, methods and other things? As I understand it, the Unity instructions are not really suitable for developing plugins...
  10. M

    How turn on method DrawRay into script?

    Hello! Please tell me, what am I doing wrong? I do it exactly according to the instructions (DrawRay in Unity) on the network. There are no errors, the Ray is being created, the RayCast is working, but the Ray is not displayed.
  11. M

    How change text in Button on scene into script?

    Please tell me, what am I doing wrong? I need change text button into script. The text of the button on the scene changes, but there is no button in the settings.
  12. M

    How "to press" button on scene into script?

    Now everything has become much clearer! Thank you very much! I will use your option.
  13. M

    How "to press" button on scene into script?

    Thank you very much for the clarification. I understood.But the search by name in the whole scene works if the search is by a unique name (I will use unique names for buttons).
  14. M

    How "to press" button on scene into script?

    Thanks for answer! I need "to press" same button on scene (finded button by name in scene and "press"). Not that button which I created in my plugin/script. It worked! Thank you very much! That's how it works: var FindedGameObject = GameObject.Find("Button"); // Button (UnityEngine.GameObject)...
  15. M

    How "to press" button on scene into script?

    Hello! I cant "press" button on scene into script. I've scene with atoms: 1. Trigger UIButton - name "Button1". When I press button - doing some actions (included in tab "Button trigger"); 2. Shape Cube - "Cube1", with my plugin-script; How "to press" button programmatically into my...
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