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    How to Customize ALVR-Client for Quest 2 Passthrough on Windows with Any Mask Color

    This method worked amazingly, with a high enough delta-e the outline is mostly gone. My changed code to passthroughMask_frag.glsl is below: #include "common/baseVideoFrag.glsl" #include "common/colorFunctions.glsl" layout(location = 0) out vec4 FragColor; vec3 RGB_TO_LAB(vec3 rgb) { return...
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