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I think we misunderstand each other. I need ONE receiver, that can toggle the UI (off->on/on->off). How else can I create a toggle button? If they are separate, I have to create one button that turns it ON, and another that turns it OFF, which is annoying.
And I cant find any such receiver in...
What is the action for toggling the Actions UI, since we can't use atom on/off or plugin enabled? All I see are separate actions to hide and show, which don't allow toggling.
I want to use SimpleKeybind plugin to create a scene keybind to toggle the UI, and I'm not having any luck finding the...
Also, would it be possible for symmetrization to happen only for selected nodes, and only when I start editing their position/rotation? Right now, it happens instantly when I select atom to edit. So if I forget to untoggle the Symmetry button beforehand (which is often) it completely ruins my...
The asset path is still different. In v1 it's
VamTastic.Dark_Park.1.var\Custom\Assets\Environment\Dark-park2.assetbundle
and in the new one it's
VamTastic.Dark_Park.3.var\Custom\Assets\Vamtastic\darkpark4.assetbundle
All scenes that had depended on this until now are referencing the first...
I don't want to be an ungrateful little asshole :x but there are different kinds of issues now:
1. The path to the asset in var is different, so it's going to break every package that depends on it (like jyy.Bad_Girl.1.var).
2. The initial/spawn position is different, so it's going to again...
The bench doesn't receive lights properly. If I place a light above it, the bench is still black. The bottom on the other hand is lit, even though there is no light illuminating it.
In other words, if I shine a light at the top of the bench, it'll illuminate the bottom instead.
I don't want to...
This is great! Something that has been missing on hub, but would it be possible to produce a lite <100 MB version with 1-2k lossy textures and host it on hub? Connoisseurs that need 8k toilet papers can still fetch it from mega.
As it is now, it can't be used as a dependency of a publishable...
I guess I'm dumb, but I don't understand how to use this. Could I ask for some brief UI breakdown/tutorial in the readme?
Are those Idle/Flirting/Pleasure buttons above the categories we can switch between? Does that mean we can't have more of them?
Then how does the list of morphs work? Will...
I can't help with code, or afford to pay you for the work, but at least I can provide as much diagnostics as I was able to gather to make pinpointing the bug as easy as possible.
First, there's a small bug where previews don't update after loading a preset:
Then, it seems like loading a...
So nothing can be done about this? Does this mean collider editor from this point forward only supports editing colliders on atoms of scale 1, and we should only change size with morphs, because editing and/or applying collider presets on different scale atoms is broken?
Edit: I've tried the...
When the scale of person is x≠1 (different than 1), tweaking any collider value even by an insignificant amount causes that collider visualization to be scaled by the factor of that x. This scale doesn't return to normal even after resetting the colliders to default.
I think this is only a...
No matter what I do it's putting some parts of the body in wrong slots:
I think it would be helpful to screenshot all required settings when exporting from daz, importing into blend file, and exporting from blend file. There's so many knobs in these steps, and if any is wrong stuff just breaks.
An ability to disable/remove the keybind for an action completely, so that if I don't want to use it, it won't have to occupy a shortcut. I've already encountered plenty UI's that don't provide this option.
If plugins just used Keybinds this wouldn't be necessary.