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  • Users: TRSD
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  1. T

    RealFeel Marionette BioRig

    The magical thing going on with these presets are the tuned comply settings. Limbs can't be pulled into unnatural poses without the rest of the body following to accomodate. Standard comply settings will have limbs looking like they're being pulled by an invisible force (which is exactly what...
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    Plugins CUAManager

    I have a feature suggestion: Make linked assets sync their scale with the scale of the connected person. It can be a lot of work doing manually if you're tuning the scale of a person.
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    Assets Bolt action rifle

    Best I've found is workwear from Maru: https://hub.virtamate.com/resources/workwear.45411/ There's a camo preset, and you can also mess with the colors to get an olive drab.
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    Plugins [Experimental] Cloth Skin

    I've not noticed droopness. But I usually have to reload the plugin and apply my preset on every scene load for it to work at all. Maybe it's the same thing since moving the person resets all sim.
  5. 1723975270.jpg

    1723975270.jpg

    ?️ Sarah Classic - FurrDreamVR Workwear - maru01 texture modified Bat Cape - Patingyo forest - damarmau
  6. 1724366456.jpg

    1724366456.jpg

    ☀️ Praise the sun Sarah Classic - FurrDreamVR Workwear - maru01 texture modified Bat Cape - Patingyo forest - damarmau
  7. 1724447169.jpg

    1724447169.jpg

    ? Sarah Classic - FurrDreamVR Workwear - maru01 texture modified Bat Cape - Patingyo forest - damarmau
  8. 1724457591.jpg

    1724457591.jpg

    ? Sarah Classic - FurrDreamVR Workwear - maru01 texture modified Bat Cape - Patingyo forest - damarmau
  9. 1724457633.jpg

    1724457633.jpg

    ? Sarah Classic - FurrDreamVR Workwear - maru01 texture modified Bat Cape - Patingyo forest - damarmau
  10. 1723929091.jpg

    1723929091.jpg

    ? Sarah Classic - FurrDreamVR Workwear - maru01 texture modified Bat Cape - Patingyo forest - damarmau
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    Plugins CustomUnityAsset BlendShapes Controller

    Checked out the scene and figured out my problem. I was using scene time scale to slow things down, figured that would make the physics behave the most realistic. But I noticed this makes Timeline's updates to positioning and storables choppy (not so much the person, but the parented CUA for...
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    Plugins CustomUnityAsset BlendShapes Controller

    I'm on it! Slow-mo effect might be a little tricky with particle effects though. But I'll see what I can do.
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    Comment by 'TRSD' in media 'Lee Enfield in action #1'

    Thanks I thought so too.
  14. Lee Enfield in action #1

    Lee Enfield in action #1

    resources used: Sarah - FurrDreamVR Workwear - maru01 texture modified Bat Cape - Patingyo texture modified hood - kemenate forest_small - MR fluids - hazmhox Hair from JackyCracky's Sawyer
  15. Lee Enfield in action #2

    Lee Enfield in action #2

    resources used: Sarah - FurrDreamVR Workwear - maru01 texture modified Bat Cape - Patingyo texture modified hood - kemenate forest_small - MR fluids - hazmhox Hair from JackyCracky's Sawyer
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    Plugins CustomUnityAsset BlendShapes Controller

    Probably not what you were expecting people to use BlendShapes for
  17. Bolt action rifle

    Assets Bolt action rifle 1.0
    Hub-Hosted VAR CC BY

    Was just going to make a quick port of a specific weapon I wanted, ended up having fun with it. Has blendshapes for basic operation: Has non-mesh collision through primitives: Decimated the vertice count from the original ~600k to ~22k. Mostly done per automation (lot of individual parts...
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    Assets Bolt action rifle

    TRSD submitted a new resource: Lee Enfield - Lee Enfield with BlendShapes for animating basic operation Read more about this resource...
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    Plugins [Experimental] Cloth Skin

    I've noticed it never applies on scene load. When I load a preset it doesn't take effect either till I hit "reload texture" for each region.
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    Textures Sim textures for ClothSkin

    TRSD updated Sim textures for ClothSkin with a new update entry: Hopefully the last update needed for a while. Read the rest of this update entry...
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