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Hello,
I'm posting this here because I believe this does qualify as a "bug," though maybe not in the traditional sense.
As of uploading an update to my Specialist Biorigs resource this evening, I noticed a change, due to the new var health/scanner feature.
My resource is a quality-of-life...
AppetiteVisual submitted a new resource:
Physics Contraptions - I'm going to make some physics contraptions and I'm going to put them here
Read more about this resource...
I'm going to make a few physics contraptions, and this is where I'm going to put the scenes once I dream one up and complete it. Contraption 1: Fuck Wall.
"A picture is worth a thousand words, but a picture with a few words written on it is worth a thousand words, plus also the other words that...
Hi,
Is it possible, or would it be possible with a plugin, to change the collision mode of various rigidbodies? I am doing some work on making contraptions with the primitive shapes, but frequently they are quite breakable due to mechanisms missing their collision and passing through one...
Get ready for something truly mind-blowing: A physical device that works as a variable trigger! Play the demo scene!
"What does that mean?" you ask.
It means ball roll down to blue side, boobs go away. Bad!
Ball roll over to green side, boobs get big. Good!
Just go play the demo scene...
Nice, could you explain in detail what it does?
If you can prove that the finished version doesn't break, 100% of the time, without exception, and doesn't override or mess with anything, I will promote it.
Hi,
Question about the new .Var Health update (I think this is what's changed.)
Making an update to a resource opens the "credits" field. It seems to be wiping out my old credits list, requiring me to manually re-input the creators I had manually credited before.
Even so, my last resource...
So I checked out the plugin, it's pretty neat. Part of the purpose of this though is actually to have them as pose morphs. There are a lot of reasons for that.
Also, ExpressionIO doesn't seem to save all of the morphs. How does it determine what to save?
update: In addition, ExpressionIO...
I have seen ExpressionIO before but I really cannot tell from the description what it does.
Edit: I hope also you'll forgive me, I've read your message several times and can't understand what you mean.
AppetiteVisual updated Emotion Creator - Expressions Suite with Subscene with a new update entry:
New Second Visemes Menu!!!
Read the rest of this update entry...
Added a second menu- all built-in visemes!! Access it via this new green button in the upper left. If loading the Subscene in your own scene, it is now called Emotion Creator v2.
"No bone" visemes were not added, as I didn't think they were helpful because they didn't move the colliders...
AppetiteVisual submitted a new resource:
Emotion Creator - Expressions Suite with Subscene - Create custom expressions with the built-in expression poses easily, combine and save them
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A stable, foolproof scene where you can mix the built-in expression poses for the face, create emotions for any of your custom characters, and save them with the (not included) Morph Merge and Split plugin. ALSO includes SubScene presets - just add a SubScene to your own scene, go to this .Var...
AppetiteVisual submitted a new resource:
Marla Skin and Look (3k 4k 8k) - Texture detailing overhaul of Riddler Skin 6 + custom look
Read more about this resource...
Marla Skin and Look - 3k, 4k, and 8k
Texture detailing overhaul of Riddler Skin 6
Marla Look, featuring Metalloid's Amanda Remake as a base
Hand Sculpting by AV, bone re-rigged for excellent movement
This skin is a detailing overhaul of Riddler's Skin 6. The look used is the awesome Amanda...