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HEY! I think this is what i need for a game i'm making in VaM! do you mind clarifying if this is possible?
i want to make a hertbeat sound, and the closr a person is to the main player, the faster the heartbeat will play. I'm assuming i can scale the audio speed using this trigger plugin?
Hey, nice job with the penetration! I alwyas struggle to make a wider penis fit in so cleanly. How did you make it work so well? Without clipping and weird movements
Hey, bought the membership, a couple of things I'd need to have personally, for my current scene. If this can be done, that woud be awesome :
1. it looks like begin and complete triggers don't work for joystick control? I have a VUML plugin which i set on and off for begin and complete moving...
Camera stuff is looking good! I have two questions:
1. it looks like the camera can only look at a person atom controller atm... this causes a lot of noise in the camera , if it's the hip or chets for instance. can it just use the actual person atom controller, or perhaps another controller...
Right. It would be great if this was more user friendly, and can play animations from timeline, as not everyone who wants to purchase this plugin is familiar with unity, like myself, and are more strictly familiar with VaM. Its not really worth spending time learning unity just for one case use...
Secondly, it seems like the movem
ent doesn't quite have a way to choose a movement delta, for example, based on a camera orbiting the player. if I press forward the whole time, but move the camera around, it doesn't move the forward direction based on the camera facing direction.
Here's a...
Yeah read the instructions and shows that you have to import animations into a unity skeleton which is a bit complex for someone who isn’t familiar with unity. It also doesn’t quite explain what kind of animations you can import? I wouldn’t know if I can export my timeline animations and use...
I see.. checked out the test scene and i see the different speeds! so currently you can't really use custom timeline animations that only exist in a Vam scene it seems, right? meaning, for the walk cycles etc.
currently i'm making a game where the player can walk, run, but also crouch and...
Just to clarify im referring to the movement speed, not the animations. I have a run animation, but I want to be sure that the atom can also move at the speed I want it to move
This seems cool and has potential, but for someone that isnt a coder, I’m not sure what use this has? Is it possible that it can be integrated with some type of triggering system? So if the raycast hits a person, you can trigger actions? Otherwise, it just does a raycast but without any purpose...
Hey, I've seen someone post this issue in the discussions page on Rubberleash, where the rotations weren't following the parent. This is happening to me for the window camera and even an empty atom (both parenting to an empty atom). Anyone ever have this issue and find the solution?
Any updates on rotation constraint not working? (For some atoms I guess?) I saw someone ask about that on page 1, and I’m having a similar issue. I’m trying to use rubber leash on the window camera, position works, but rotation doesn’t. I thought it was the camera, or the object in leashing it...
Sick! I’ll check it out! I am currently using “complete locomotion system” which has decent movement controllers and a camera controller which works great XD but the character controller sucks. Would I be able to use this to crest float variables based on the rotation? (Or atom move for the...
Nice! Is there a place I can see a timeline for the goals on this plugin? A trello? If not, do you have an idea when they might be? Currently working on a crazy vam game idea that would need joystick support and custom animations I’m working on
Hey, thanks! I’ve been suggested this plugin a few times but I haven’t really found how to bind keys to specific atoms, and the plugin that goes along with that atom ?
Is it possible to map an objects' X and Y rotation to the vr controller or joystick by any chance?
I'm more an animator than a coder, so i'm using plugins to get the ideas I have done with minimal manual coding XD so with that in mind, is mapping keys to rotation increments something i have to...