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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
Thank you for using the plugin.
I'd like to confirm the situation: are you using it in VR mode or desktop mode?
If you're using VR mode and the menu following the player's head movements is bothersome, please try changing "Choose Target" from "CenterEye" to one of the "Tracker" options. You can...
The plugin buttons are labeled "Hand" and "Foot," but in reality, "Hand" copies the controls for the hand, elbow, arm, and shoulder, while "Foot" copies the controls for the foot, toes, knee, and thigh.
What does "lock" mean?
At the time brandon16001 posted his comment, Appearance Loader did not have a CUA loading function. The current version of Appearance Loader includes CUA loading and clearing functions.
Updates (ver. 13):
It was pointed out that some blow-out-type partials were blowing out in directions other than the Z axis, so I added the ability to select the X, Y, or Z axis to follow the target. Thanks to @kohakyuuu for the suggestion.
The default is Z. If the blow-out direction is...
If the items you load are always the same, create a Plugin Preset that contains only the Appearance Loader that sets that state. Merge-loading that Plugin Preset will likely be the easiest way to save time.
The controller status is included in Pose Presets. If you load the Pose Presets with PresetLoader, it will be set as is.
If you want to change only the controller status, create a special Pose Preset. For example, if you want to set Hip to Comply, create a file like the following. The file name...
Hi poke19, thanks for the great look.
But unfortunately the scene file points to a file on local storage, which causes an error. I had to change Custom/ to SELF:/Custom/ in several places in the scene file.
I think it's failing when packaging the scene file into a var.
Hello
Although it has not been included in the recent update, there is a demo scene in the ver.3 November 7, 2022 update. Please download it from the history tab. Sorry for the inconvenience.
Update (ver.28):
1) I found that the values of Irises, Eyelashes, and Sclera for Scene Appearance and Legacy Look were not applied correctly when they were set to the default values, so I fixed the issue.
2) I have almost completely eliminated the time when the CUA UI appears when loading a...
I heard that there was a problem with loading appearances from scenes, and I understand the cause. Scenes have the same structure as legacy looks, and the default value data is not saved. I apologize for the inconvenience. I will upload an updated version to the Hub as soon as possible.
I was thinking about the conditions under which there is no irises data in the preset, and I remembered that legacy Looks do not save default value items. Is the preset you used a legacy Look (file extension json)? If so, initializing the irises selection may solve the problem.
Initialization...
Sorry for the inconvenience.
The iris selection is meant to be applied. I checked and the iris selection was applied normally. Is this issue occurring repeatedly? Also, does the iris remain the same no matter which appearance preset you use? If this issue only occurs with a specific appearance...
I have considered how to prevent the switch from Plugin UI to CUA UI when adding Custom Unity Asetts.
https://mega.nz/file/HNswzBoD#nP60hpRuNmhmY4deK0Vp_tYm_wo9NPBmFaNBKNI505c
In fact, it switches to CUA UI for a moment, but it seems that it is not noticeable to the human eye. However, message...