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You should install the patch - it is an amazing piece of low-level software engineering and optimization - see the difference it made to me above (post #990). Patch changes low level physics/maths code to run in parallel instead of serial and will use many of your CPU cores to do the work...
OK finally got desktop runs working & done - the difference in performance between "original + full VAR folder" and this new "multi-core physics CPU patch + empty VAR folder" is staggering.... I doubt you'd get anywhere near this level of speedup if you went from a 3900X to a 9950X on original...
Thanks, I'll have a read of that... but I did notice a previous explanation on this thread also - in mean time I am actually just trying to run this latest v4 benchmark and I can't get it to finish a run at all... it keeps stopping before the end... tried both in VR in Pico4 over Virtual...
Absolutely ridiculous that just having extra VAR files in VAM install degrades the performance so much - surely it has to be because of maybe a handful of VARs which do something continually in background, and not "normal" VARs right? Normal VARs which just contain some model you are not using...
The files ARE all there on the hub... I was able to painstakingly download all of them just now manually using the HTML link to the file inside each bad HTML.
I said exactly how I was downloading them in my post above (in Package Manager "Scan Hub for Missing Packages").
It should be...
I noticed a lot of corrupt VAR files in my AddonPackages folder and when I examined them, they are actually some error HTML page which is named as original VAR filename (so hard to find without searching for HTML)
I can't attach the problem VARs here as the uploader will not allow the VAR...
Just got latest version of VD now and trying out the pass-through with VAM on PICO 4... the default black background in VAM (no light) is not the best key colour since most objects in scene also contain a lot of it and so disappear. How do you change the global background colour in VAM to be a...
I was trying to load latest scene from a Patreon creator there and for some reason latest VAM keeps hanging forever during scene load...
I decided to do some file-system monitoring (using Process Monitor) to see if it was doing anything and noticed this strange infinite loop where the numbers...
I want to be able to use a single VR controller to move forward/back/up/down/rotate in a scene.
Right now, it appears that VAM requires TWO controllers to do all these motions/rotations which is a PITA when only one hand is free in VR ;)
Is there a plugin or way to do this?
Is it true this new VAM version 1.20.77.13 broke the benchmark? Pity someone didn't tell Meshed before the 1.21 patch for it went out. Probably won't be any more patches after this now.
All fun and games until Intel (on purpose for $$$ reasons) changes a single pin on next gen CPU to force you to buy an entire new motherboard. That is reason I don't buy Intel any more. They are absolute chancers.
How come you didn’t change the CPU at all but your physics time halved in all benchmarks? Overall frame rates are totally dominated by physics time in this benchmark, so that makes a big difference to the increase you noticed in FPS here.
Yes it was old install - didn't think it made any difference. New results above. Double Baseline 3 physics. Still not as good as 13900K gets there though - that seems to get 3-4ms. Yes I paid something stupid like €1,726 (inc VAT) for the 4080.
Just did a new clean install of latest VAM 1.2 and re-ran benchmarks and did some optimisations on system. Getting much better physics results now - double my previous results from older big install - no idea what is wrong with old install that slows physics so much. This is stock 4080 and...
It seems you have a 13900K do you? If so, your results would be way faster than what I got with a 4080 there with my 5950X - that Intel CPU appears to be able to really run single core physics much better than my AMD CPU for some reason, looking at other results. As I said the 4080 was only...
Following on from my previous 3070 benchmarks...
Here is results of upgraded machine with Gigabyte 4080 Gaming OC in desktop test.
Seems to be completely CPU limited. In the Baseline 3 physics test the GPU never went over about 44% utilization, and in "Simpler Physics" it only went to about...