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  1. Jiraiya

    TactGlove - bHaptics reveals the first consumer-ready wireless haptic gloves at CES2022

    Oooh, How did you do that? does it just trigger all motors from the single controller haptic or do you get individual digits?
  2. Jiraiya

    Guides How to use Hand Tracking in VAM | 2.0 (Quest)

    Yeah, the grabbing and yeeting things around when using hand tracking sucks. Also, I tried full body, but despite having 5 trackers on my lower half only 3 showed up in VaM?
  3. Jiraiya

    Guides How to use Hand Tracking in VAM | 2.0 (Quest)

    Thanks for this guide. I had already got the hand/finger tracking working in VRChat but didn't think to try it in VaM! However... It doesn't work for me. I did all this but for some reason the fingers don't work individually, just the whole hand goes from flat to fist without the ability to move...
  4. Jiraiya

    FBX exporter plugin

    Its on the hub here! https://hub.virtamate.com/resources/video-renderer-for-3d-vr180-vr360-and-flat-2d-audio-bvh-animation-recorder.11994/
  5. Jiraiya

    Tracking the real sex doll in order to position 3d model

    SlimeVR I have not tried, but the way you parent an atom to a tracker when I last tried it in VaM suggested you could easily use a SlimeVR tracker for an object. The drift on cheap IMU trackers would be a problem though. You really want Optical tracking (either inside out or base station) if you...
  6. Jiraiya

    how to export VAM mocap to other software(mmd or fbx)?

    Odd, It worked for me. Not that I got the BVH to work in Unity (exporting it from blender did something odd). Did you make sure you set the output to BVH instead of video and set the duration?
  7. Jiraiya

    Performance Patch (up to 30% more physics speed)

    Thank you for this amazing patch.
  8. Jiraiya

    Performance Patch (up to 30% more physics speed)

    "My patch fixed this, only once it has been changed from 0.00 to another value it gets iterated through" So I don't need to untick "preload morphs" on every Var and because that won't make any difference with your patch? I mean, I still did it and load times are dramatically improved which is...
  9. Jiraiya

    Performance Patch (up to 30% more physics speed)

    I saw morphs discussed at the start of this then no real conclusion. hijku said: One part that I can't understand: Why VaM with ~5k vars makes my scenes to have like 20-30 fps less than clean vam instance. I understand that a lot of vars can slow down startup and loading times but why does it...
  10. Jiraiya

    Other CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    To put some numbers to the improvement I got... I upgraded from a 3060 to a 4070 super. 3060 benchmarked at 90fps (gpu benchmark) and the 4070 super was at 184fps. I was very happy with that increase. Then I installed this patch. The 4070 GPU benchmark is now giving 218fps! That's the GPU...
  11. Jiraiya

    Other CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    "This will heat up the CPU most though." I haven't actually noticed any overheating. I will check the temps when I try the latest version.
  12. Jiraiya

    Can I clean out the morph directory?

    I went through and unticked that preload on every var. WOW. what a difference. I didn't notice it so much in frame rate but I did notice it in everything else load times are amazingly decreased. Not just initial opening VaM but menu operations later on. It's worth it just for that. The whole...
  13. Jiraiya

    Can I clean out the morph directory?

    Sorry to dig up an old post, but does unticking this box "preload morph" also help with the FPS drop from having many morphs in your VaM install?
  14. Jiraiya

    FBX exporter plugin

    VRRenderer has a BVH export option. That seems to work. I can load the exported anim in Blender. I have not yet managed to export from Blender to FBX for Unity in a way that works, I get jittery broken animations with the avatar mangled and facing backwards.
  15. Jiraiya

    TactGlove - bHaptics reveals the first consumer-ready wireless haptic gloves at CES2022

    I recently discovered there is an OPEN version of bHaptics hardware that you can put on an esp-wroom-32 dev board and build your own haptics devices. I have started building a haptic vest but there is no reason you can't make a glove just as easily...
  16. Jiraiya

    how to export VAM mocap to other software(mmd or fbx)?

    I asked this same question recently and didn't even get a reply. Now I know the VRRenderer has bvh export I am going to try it! Ok, so you need to select BVH in the "video output" box. A bit odd, but yeah. Then it exports the animation instead of video. It goes into saves/vrrenders. Make sure to...
  17. Jiraiya

    Other CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Will this work with ANY game that has the Assembly-CSharp.dll file? Somebody here mentioned Shadow Of The Tomb Raider, but that doesn't seem to have it. However I did a search on my drive and found half a dozen games that do but none of them appeared to be the same file size. This could be an...
  18. Jiraiya

    What Quest 3 can do for VAM VR

    but you can use the fsr mod with the batch file too
  19. Jiraiya

    What Quest 3 can do for VAM VR

    Ah, good point. I get upscaling and frame interpolation from Virtual Desktop anyway so the scaling in VRPerfkit isn't that useful. The FFR however might give another nice boost in frames. I might try it again with those settings and see if it works this time and doesn't give the jitter that...
  20. Jiraiya

    TactGlove - bHaptics reveals the first consumer-ready wireless haptic gloves at CES2022

    Yes, true. However the contactsheet allows you to still use the controllers for movement and doesn't require special mounting for "another" box on your headset or chest. It's just an option I thought people would like to know about. I personally don't want finger tracking that costs me the use...
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