Search results for query: *

  1. Sally Whitemane

    Prevent hotkey chaos in VAM 2

    I was wondering if we could come up with better default key bindings before VAM 2 releases? Maybe the mods could do some research and ask user on the Hub what are their most used custom keys and their purpose? Then pass the results or suggestions to MeshedVR. Suggestions I use and think could...
  2. Sally Whitemane

    Plugins Sensor Plugin

    Could use a fixed offset slider for the 'distance' function that allows to add something like +1 to the value before it's used as 'OnChange'-trigger. I'd use it to extend the light range a bit over the exact distance between two atoms. Not sure if that would be something other users find useful...
  3. Sally Whitemane

    Benchmark Result Discussion

    Did a quick and dirty test with older 5800X & latest Windows 10 22H2. Don't read to much into it. 1. user account: started VaM with Vsync off and low resolution to avoid GPU cap and loaded up default scene 2. enabled administrator account 3. administrator account: repeat step 1 4. disabled...
  4. Sally Whitemane

    Scenes Attic Ride

    Noticed the CC-BY file named KAFAROS.Small_Attic.1.var is missing on the Hub. I think this used to be Hub-hosted, but I'm not sure. It can be found in a public Patreon post by Kafaros: https://www.patreon.com/posts/scene-small-46565707
  5. Sally Whitemane

    If VaM had a tag line, what could it be (for fun)

    VaM The BBC hates it, but we love BBC. Referencing 'white knight moral high ground' BBC-documentation (British Broadcasting Corporation) that included VaM.
  6. Sally Whitemane

    Plugins AudioConfig

    Sally Whitemane submitted a new resource: AudioConfig - Set speaker modes like 5.1 or 7.1 Read more about this resource...
  7. AudioConfig

    Plugins AudioConfig 1
    Hub-Hosted VAR FC

    Simple standalone plugin to change the speaker mode from default "Stereo" to any other supported mode. For example: 5.1 or 7.1 Usable as Session plugin - pick your desired mode and then overwrite your session plugin "User Default". Removing the plugin will not reset to Stereo. The mode stays for...
  8. Sally Whitemane

    The latest released Nvidia drivers are causing VAM to randomly freeze and it appears to be affecting only VAM

    For a while I've been on 546.17 and the previous version. All the never versions seem less stable to me. It's not like these version crash all the time, but I do have occasional problems like: rare (1-2 per week?) driver crashes. Windows / the driver does recover successful. It reloads...
  9. Sally Whitemane

    Question Too many closing brackets

    Should be fixable IF only the brackets are messed up and nothing important was deleted. A text editor that can highlight matching bracket pairs helps. Visual Studio does this or Sublime. Have not used Notepad++ a long time. So my info may be outdated ... If I remember correct it did required...
  10. Sally Whitemane

    Plugins SallySoundFX

    @jaro That's a leftover file from old experiments with beat per minute detection. It's missing the actual code and cannot be loaded. This was not supposed to be in there. I should have deleted that one. Because all currently released SallySoundFX versions did not include the "raw untouched"...
  11. Sally Whitemane

    Cheat Engine for FPS increase?

    My theory is the fps increase because it's reducing the rate at which all fixed calculations happen first. Usually physics in Unity, probably more stuff like (morphs?) in VaM. If they are tied to a short timer (1 sec / 72 Hz fixed rate = 13,88 milliseconds max per fixed frame) and MUST be...
  12. Sally Whitemane

    Plugins SallySoundFX

    Sally Whitemane updated SallySoundFX with a new update entry: Version 2.1 (Sally.SallySoundFX.7.var) Read the rest of this update entry...
  13. Sally Whitemane

    Plugins SallySoundFX - Version 2.1 (Sally.SallySoundFX.7.var)

    A small last update to 2.xx before a 3.00 release with shaders and many changes. Reupload to fix it not loading in sub-scenes. (Thanks Shadow Venom) Changes: Added a new toggle that allows SallySoundFX to listen only to it's AudioSource instead of everything in the scene Instead of allowing...
  14. Sally Whitemane

    Plugins CUAshaderMod

    Sally Whitemane updated CUAshaderMod with a new update entry: Version 2 Read the rest of this update entry...
  15. Sally Whitemane

    Plugins CUAshaderMod - Version 2

    Shaders are now applied on every OnCUALoaded event. This gets triggered by using the asset-slider in the [Asset]-tab for example. It takes a snapshot of the original material and then applies the shader. This happens instantly. So don't be confused if the original material is never visible...
  16. Sally Whitemane

    I get compile errors when I copy a clean version.

    just guessing: -used a 3rd party packer tool to compress the var/zip files with settings not supported by VaM? (did not include "central directory" to read from) -VaM has no access/permission to a folder/file to read it? exotic characters in VaM's path? -defective / unstable hardware that caused...
  17. Sally Whitemane

    Plugins LogicBricks

    Thanks for the quick reply. Not sure I fully understand the timer stuff. But I have a rough idea what you mean. To avoid conflict with a potential official version 15 I removed the suggestion link in my previous post. With the CPU performance I was less concerned about the LogicBricks. Just...
  18. Sally Whitemane

    Plugins LogicBricks

    @MacGruber I'd like to suggest an update that changes the behavior of all logic bricks slightly. If the plugin is disabled with the Enabled-toggle it should stop whatever it's doing. I went through all bricks added a if (!enabled) return; to functions that I think are relevant. Then tested them...
  19. Sally Whitemane

    Plugins CUAshaderMod

    You're doing everything correct. Loading the shader and plugin settings from the scene does seem to work fine then. What fails is the part that applies the shader. Could not reproduce it here. I suspect a timing / race condition-problem or I wonder if you used the curtain with triggers to load...
  20. Sally Whitemane

    Plugins CUAshaderMod

    Can you give me this info to reproduce it: What is the shader name you want to apply? "Sprites/Default" for example What is the CUA? ... if it's public. I did test scene save / load with the CUAs that come with VaM: car / sedan, shower and bathroom. Could you test if it works with these?
Back
Top Bottom