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  1. Case

    Plugins Align Plugin

    Yeah, if not for the ... application background ... that'd be a nifty numerical mathematics student project @Uni. Mind you - JayJayWon's treatment of the remainder of the body (ie control of pose relative to the pose of the "taker" character) is a bit ... robust (clamp all positions relative to...
  2. Case

    Scenes Using Pathfinding Plug-ins to Realize complex Interaction with Scenes 2

    This looks amazing! Good Job! Also: If you keep referencing Wolverine333 packages, I'll sadly have to murder you a little bit. Cheers! P.S.: No srsly - please don't do that. Those old packages are seriously fucked up, and each of them in turn references a bunch of other, equally fucked up...
  3. Case

    Plugins Align Plugin

    If memory serves, there might be some useful code snippets lying around in old JayJayWon plugins - nodealign has JSONStringChoosers etc set up to select Person atom V3 controllers (granted, it aligns the main controller of the atom the plugin is running on relative to the person node/V3...
  4. Case

    I like how you have the guts to bust a nut in front of everybody when an ijit needs telling off. :p

    I like how you have the guts to bust a nut in front of everybody when an ijit needs telling off. :p
  5. Case

    Plugins BodyLanguage

    Ok ... so this is what you mean by "a little" - literally "a couple days" :D THANK YOU! Good Sir! Man, AcidBubbles was driven back when Timeline first took off, but this ... :slowclap:
  6. Case

    Plugins BodyLanguage

    @CheesyFX : Stoopid Question: That posing feature (sub-plugin) only really works well in Desktop? Or does it also work in VR, and you merely haven't yet found a way to display those nifty little in-scene-Thumbnails in VR? (If the latter is the case, you might want to have a look at JayJayWon's...
  7. Case

    Plugins Decal Maker

    It's possible that JayJayWon's UIAssist has that feature (or a pretty similar one) - check the Manual and/or UpdatePage for "Decal Maker". Or ask JayJayWon.
  8. Case

    Scenes Pinku Barn Anal

    The Resourcepack is a very, very good idea - in fact, imo, it comes a bit late. I have refernces to more than 5 BodyLanguage versions in my current AddonPackge - if I hadn't culled those manually that'd be a cool 4x300 ~ 1200 additional duplicatemorphs in the morphbank that VaM needs to check...
  9. Case

    Plugins BodyLanguage

    :cry: Pity. What about using Naturalis/PussyMagic torgether with BL?
  10. Case

    Scenes REALFEEL

    Aha Ha ha ... sorry mate. I only need one slap in the face to know where my place is. Have fun with the rich kids.
  11. Case

    Plugins AlignHelper

    Yeah, sorry. I did build some "experimental" versions of the "Person-centric Nodealign with offsets" - there are versions targetting Empty atoms, one targetting AnimationPatterns and AnimationSteps etcetc. All of which are now obsolete thanks to your work. However, the basic user interface of...
  12. Case

    Plugins AlignHelper

    Errrrhno, I built that mod years ago, it was my first C# coding project, and it doesn't have the improvements I suggested (also, it's a mod on nodealign, and as such, only works on nodes of a person-atom. Ie. it's less capable than what you already have).
  13. Case

    Plugins AlignHelper

    Yeah. I specifically mentioned NodeAlign because I made a mod of this plugin that had some similarities to your Alignhelper. You're right, though, that NodeAlign was tailored towards Person atoms as targets, whereas Alignhelper is more general. P.S.: When I mention "local"...
  14. Case

    Plugins AlignHelper

    Nice update on JayJayWon's old nodealign plugin - a request, if I may? When working with rotation offsets, it would be usefull to be able to choose between world coordinate axes and local coordinate axes (the coordinate system aligned with the target's orientation. Additionally, grading...
  15. Case

    Paid Scenes Champagne, Part 2

    For aligning custom models to demanding mocaps, try TBD|s BodyNet plugin - it was developed specifically for CuddleMocap's scenes, and the dev is a regular in Cuddle's discord. BodyNet is an AI tool that scans the source (Cuddle's Alana model) and target (your custom appearances) looks'...
  16. Case

    Scenes REALFEEL

    Ok. Have to say I was content with tripling my fps to 45-50 in VR, purely by disabling/modifying lighting. no tweaks that would influence physics. So I guess I was heavily GPU limited in that scene. Didn't notice bad CPU/physics performance drops, but ... beggars can't be choosers, and I'm...
  17. Case

    Scenes REALFEEL

    Yeah, same. Also know the reason for the performance drop: Not physics, bad Lighting Rigs. Most/All of the Lights are Point/Force Pixel, so it's practically guaranteed that two or more Lightsources overlap on one or more object (Person atoms especially). @Trucino: When one or more...
  18. Case

    Plugins Timeline

    THANKYOU!!!
  19. Case

    Other CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    HolyShit! It worked! I had totally forgotten that I had an old dnSpy-net-win64 version on my PC. Tried again with the netframework version and ... whelp, somehow, it compiled a working Assembly-CSharp.dll Output is a bit weird: [ApplyMorphsThreadedFast] _morphs.Count 10275 |...
  20. Case

    Other CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Yeah, no I can't. I can find DAZMorphBank.cs alright, and I can see DAZMorphBank.ApplyMorphsThreadedFast is a method, and so I tinker a bit with the options and choose "edit method C#", and then, when I compile again ... it throws three warnings that have fuck all to do with the line I just...
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