I get pretty much ZERO difference with the patch.
Before patch:
After patch:
My Skinmeshpartdll.ini
[threads]
computeColliders=8
skinmeshPart=8
applyMorphs=8
skinmeshPartMaxPerChar=8
applyMorphMaxPerChar=8
affinity=1,3,5,7,9,11,13,15
[threadsVR]
computeColliders=4
skinmeshPart=1...