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I'll agree this is pretty annoying. I have plugins that log things to the error log as warnings or general logs, which was never a problem before. Other plugins log errors but still work. Now the UI is popping up randomly in VR for no good reason.
Any chances of moving the monitor back to the left side where it used to be? I have plugins that assume the top right is free, now their UI is behind the monitor.
There's a largish update coming out this week.
I don't think so. You have about 100k handles and only a few cores are used. My mouse stutters after a few seconds, new network connections can't be opened and graphical operations start failing in random applications. I switched to another...
It's the new Leap Motion DLL that's causing problems. It's continuously attempting to connect to localhost and leaking handles. I understand there's probably not much you can do about it, but it still sucks. My crap firewall is just an allow/deny for everything, can't allow just localhost.
In...
Applies to 1.21.0.4 and 1.21.1.0. Works fine in 1.20.77.13.
When started in VR, VaM.exe takes 100% of all 16 cores and leaks about 5000 handles a second. Process Explorer shows that they're all \Device\Afd, which are socket handles afaik. After a few seconds, most network operations fail system...
@meshedvr Is it possible to get `GetMediaPathDialog()` to show shortcuts to .var files for the given filters? I couldn't find a way, and trying to build the shortcuts manually would need something like `FileManager.GetPackages()`, which is restricted.
For the record, I can reproduce this by just saving a preset with AcidBubbles' ColliderEditor. Grepping all the .cs files I have for `fileBrowserUI` shows a lot of them fiddling with the file browser.
This is a long standing problem that I've wanted to report before, but I don't know how to reproduce it consistently. However, I'm not seeing a difference in behaviour compared to earlier versions. The file dialogs will filter correctly for a while, but they will eventually start showing files...
My problem is that I use the `freezeAnimation` flag as a way to freeze whatever forces are applied. I don't want to reset them. It works fine everywhere except for the top menu, as far as I can tell. I do have an option in Synergy to stop applying forces on freeze, but I never use it. Things...
This is not a new problem with 1.20.77.2, I can reproduce it with 1.20.1.4.
1) Go in the "Scene Add Atom" tab.
2) Make sure "Select Atom On Add" is _not_ checked.
3) Add a new Person atom.
4) Click the "Cycle Select Person Atom" button. The new Person atom is selected.
Then:
5) Go back to the...
This is not a new problem with 1.20.77.2.
Add the attached script to a Person atom. There's a force on the X axis that's applied to the Person's head, moving it to their right.
Then, click the "Open Top Menu" button (star icon), wait a few seconds, then click "Return To Scene View". The...
This is not a new problem with 1.20.77.2.
When the "Casual Denim Jeans" are in the "Down" state, there seems to be some collision happening around the female genitals that don't happen with other clothings, such as the "DATM Pants". The collision mesh seems to be the same in either state.
I'm...
> This doesn't effect hair physics at all
I understand that, it was just an example of an "iteration" setting that already exists as a slider instead of an on/off. I was just wondering whether a slider would allow for more control over quality/performance, that's all.
> To solve, I have added a new High Quality Physics user preference that is off by default
@meshedvr I don't know what this setting will do exactly, but you seem to imply it's an iteration count similar to hair physics. If that's the case, can it be a slider instead of an on/off switch so it...