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Great work again! Had a small request for a fishnet variant.
I was trying out different size fishnet alpha textures for the stocking. There's a seam when the texture repeats. Is it possible to move the seam inwards to inner leg area where it's less visible?
I'm using VAMOverlays to show those intros. I don't know if there's a way to show them on windowcamera or other views when recording.
A workaround could be to record the Intro separately and join it with main recording.
For eyes, the Glance plugin makes the person look at camera, but it has a...
I tried a few songs and it works with high heels on the included look. Rolling ankles or collision with floor can also happen if your look is too tall. You can try reducing morphs for 'legs length' or 'body scale' to adjust it until feet just touch the floor.
The name of the plugin preset shown in the UI as CheekiBreeki.Sexy_Kpop_Dances.22:misc/vp69_custom_plugins is fine. That's what I see too, and the custom plugins are loaded after that. All plugins presets I mentioned in earlier post are merge loaded so nothing should be overriden. Can you see if...
I initially added TittyMagic as default for everyone just to avoid the flopping titties. I made TittyMagic loading optional in the latest update (.22.var). You can toggle it with the Auto Load TittyMagic button in the Clothes/Look UI section.
So the way it works is :
The whole Timeline...
Yeah, that's a limitation with the setup to load many songs in the same scene. Each dance animation is loaded as a Person plugin preset, so it's reset everytime you change songs.
But adding your custom Person plugins is supported. I've described steps on how to do that in the updated Scene...
Yeah, I was thinking not everyone would like TittyMagic plugin preloaded. The new update makes TittyMagic loading optional with a toggle in the left UI.
For VaM Produce 69 section, every songs reloads all Person plugins so it'll reset your new plugins unless you load them with the...
Seems like a missing dependency issue. Sexy Kpop dances section's audio is included in the main var, but VaM Produce 69 audio is loaded from the original scene's vars. Make sure you download any missing dependencies. Check if Shadow Venom.Stage_BGM_01.1.var and Shadow Venom.Stage_BGM_02.1.var...
CheekiBreeki updated Sexy Kpop Dances - 72 songs with a new update entry:
Minor update: Added 24 more songs from VaM Produce 69
Read the rest of this update entry...
Yeah, had similar results in my testing. I did find some glitches.
Everything else worked fine, but adding gfx-enable-gfx-jobs=1 glitches out fog and smoke (Xstatic fog and Hazmhox smoke) with flickering.
Unfortunately, that's the line which gives the most performance gain as well.
This removes almost all of the CPU bottleneck remaining after the patch. GPU usage in my Kpop Dances scene jumped from 70% to high 90% after the config change.
Wondering if there are more boot.config settings we can tweak for VaM. Saw similar posts on other Unity games being optimized by...
@MonsterShinkai Is it possible to update the license to any CC BY license? Hub wasn't accepting the PC license resource as a dependency for a free scene.
CheekiBreeki updated Sexy Kpop Dances - 48 songs with a new update entry:
Major Update: 48 total songs! Added new environments and VaM Produce 69 songs.
Read the rest of this update entry...
@Acid Bubbles Possible bug report on the SmoothMoves feature implementation
The original SmoothMoves plugin finishes smoothing almost instantly even for long animations.
The Timeline implementation also smoothes instantly for upto 4 Target controls. But any more than 4 is very slow processing...
I ran into this before. It's not related to animation length but the size of the json file that's scene is saved as. It's a VAM limitation, I think around 500MB is the max file size. This used to be quite limiting with dense animations like mocaps which could only fit 10-15min.
With the new...
Probably because of Audio Link I have with the audio source. For a timeline dance animation, go to Edit > Scroll to bottom > Audio Link > Change from RhythmAudioSource to None
You'll have to do this for every dance though.
By default, in 180 and 0 deg modes, the camera will stay on one side based on how you orient the SubScene atom zCameraman. So you can rotate it 180 deg initially so the whole rig is tracking the other side.
If you want it to occasionally switch between tracking from front to back side, that's...
Thanks! Hmm.. haven't seen this issue when loading Pose Presets or timeline animations on my end. How are you loading the poses and resetting the camera that fixes it?
One reason I can think of is maybe if you linked the main SubScene atom (zCameraman) to the atom, that will move the whole rig...