• Hi Guest!

    This is a notice regarding recent upgrades to the Hub. Over the last month, we have added several new features to improve your experience.
    You can check out the details in our official announcement!

Search results for query: *

  • Users: HAL9001
  • In Free
  • Content: Threads, Posts
  • Order by date
  1. HAL9001

    Plugins CUA_Editor

    That's a major rewrite... not so much in terms of actually doing the scaling (that will be a single line of code), but more like how to put that into the UI in a user-friendly way. In saying that, I just modded a CUA and wished I could move something around, so maybe at some point...
  2. HAL9001

    Plugins BeatIt

    Nope, the 8 Channels should all be independent of each other. There is no information exchanged between them in code.
  3. HAL9001

    Plugins BeatIt

    Only through AnimationPatterns, but not directly, e.g., by changing X/Y/Z.
  4. HAL9001

    Plugins BeatIt

    HAL9001 updated BeatIt with a new update entry: v1.3 (var 5): Turn me on, Turn me off Read the rest of this update entry...
  5. HAL9001

    Plugins BeatIt

    Oh, true, good idea... I'll see. Just finished the Band Enabled flags and will upload new var. I also realised that I never exposed the frequency/bandwidth parameters.
  6. HAL9001

    Plugins BeatIt

    Weird indeed. Might be a Unity bug - not necessarily VaM. No pressure ;-) Good suggestions, and the disable button is very easy to do. I was also wondering about trigger events flying all over a scene and have some of my plugins to only fire when the delta of the current vs. a previously fired...
  7. HAL9001

    Plugins LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v10: Bugfixes and relative/absolute PerlinNoiseMovement Read the rest of this update entry...
  8. HAL9001

    Plugins LogicBricks2

    Good idea... Will have a look into it.
  9. HAL9001

    Plugins LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v9: (BREAKING CHANGE) ValueMap Mapping Curve added / Overall naming unifications Read the rest of this update entry...
  10. HAL9001

    Plugins LogicBricks2

    Agree, that's part of a ValueMap extension I had in mind anyway: A curve applied to the unified value: Exponent, Sinusoidal, Log/Pow because I need that just now for a scene of mine where the heartbeat is supposed to grow louder just shortly before the orgasm... perfect application of an...
  11. HAL9001

    Plugins LogicBricks2

    MacGrubers set has "ValueRandom" to get a random number between 0 and 1 on a trigger. You could then use ValueMap to convert to any other range between 0 and 1. Outside of 0/1 is always tricky as the VaM event system doesn't really like that.
  12. HAL9001

    Plugins LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v7: (BREAKING CHANGE) Renamed BinaryOperator / Added Float/BoolSelector Read the rest of this update entry...
  13. HAL9001

    Plugins LogicBricks2

    That sounds more like a subscene thing in VaM to me. beyond my control.
  14. HAL9001

    Plugins LogicBricks2

    Hmmm, that idea of stating another atom as base, not the parent is something I did in another (soon to come) Plugin, so I can copy that code across at some point. The xMin/xMax can easily be addressed by offsetting your actual center to (xMin+xMax)/2. Unless you want dynamic control on each of...
  15. HAL9001

    Plugins LogicBricks2

    HAL9001 updated LogicBricks2 with a new update entry: v7: (BREAKING CHANGE) FloatOperation Multiplication and UI_TransformSync plugin added Read the rest of this update entry...
  16. HAL9001

    Plugins LogicBricks2

    Multiply: Can do, easy, just might backfire if somebody has used range extension on the inputs and the result is outside of [0...1] Multiplexer: I was thinking about that already. At the moment, there's some kind of that in the BooleanOperator for 2 channels - I'll also add that to the...
  17. HAL9001

    Plugins LogicBricks2

    That's exactly the way to do it :) (and that's actually why I wrote that plugin in the first place). Would you be OK if I link to this tutorial in the plugin page description as an example?
  18. HAL9001

    Plugins LogicBricks2

    Got the main code working. Need to sleep now. Might push a new var tomorrow.
  19. HAL9001

    Plugins LogicBricks2

    I'll give it a thought. Either extending UI_Sync (which feels wrong), or making a variant of it.
  20. HAL9001

    Plugins LogicBricks2

    In principle yes, but that would need a custom script. Thinking about implementation details, I can imagine, that's a bit more on the tricky side to make it generic and configurable: Getting an atom's transform (pos/rot) is easy, turning numbers into text, also easy. Sending that text to UI...
Back
Top Bottom