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View2Atom v0.5 (easily making camride)

Plugins View2Atom v0.5 (easily making camride)

View2Atom v0.5 (easily making camride) released 20240529
● naming rule change 14mhz.View2Atom.x.var -> 14mhz.Plugin-View2Atom.x.var
● fixed bug : Sliding Action Initialized issue
● fixed bug : VamUI Tab [HUD Config] refresh issue
● fixed bug : trigger view number call inconsistency issue

※ bug reporting, and reactions and leave a ratings will be of great help in developing plugins. :=)

14mhz.Plugin-View2Atom.5.jpg
14mhz.Plugin-View2Atom.5.image0.jpg


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View2Atom v0.4 (easily making camride) released 20240522
● many bug corrected & fixed
● changed to move accurately
● support 100 camera slot
● support change atom's color
● smooth sliding trasform

14mhz.View2Atom.4.png
Snap2.png


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View2Atom v0.3 (easily making camride) released 20240502
● fixed mouse event comsuming problem
● Shortcut to Atom's ControlUI, PluginsUI, MoveUI
● Many bugs were corrected, continued testing, and new coding.
● Photoshop work to create new icons generation

※ all example is refer to View2Atom.Test.json inner 14mhz.View2Atom.3.var

1. install plugin
00. install plugin.jpg


2. Control Slots
01.control slot.jpg


● add slot example


● verify slot example


● delete slot example


● copy slot example



3. 2D navigation zoom in&out
02.view 2d navigation.jpg

02.view 2d navigation shortcut to atom's control.jpg


● select camera example


● zoom-in/out example


● verify atom by type example


● calling VAMUI shortcut example
02.view 2d navigation zoom in&out.jpg




● UI on/off example


4. trigger function
● 10-view with only one spawn atom


● trigger action test


5. Camride Test (using AcidBubbles's timeline&embody)



♥ If there is a bug or improvement in the code, please contact me and I will respond kindly.

♨♨♨ hava a nice camriding !!! ♨♨♨

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View2Atom v0.2 released 20240430
- support GUI HUD (init version)
- support 10-CamView

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View2Atom v0.1 released 20240428
This plugin moves Player View to a specific Atom location (like camera), Atom location to Player View, either on load or with a trigger.

Add the plugin to an empty, and align the Player View towards where you want the player to look. and then press 'Fit View2Atom' Button or Shorcut key. If you want to restore location view, press 'Fit Atom2View' Button or Sorcut key.

Using this tool, you can create a cam-ride very easily.

screenshot2.jpg


You can find a examples below scene & looks ...
Author
14mhz
Downloads
15,661
Views
15,661
Packages
1
Total Size
0.19 MB
Version
5
First release
Last update
Rating
5.00 star(s) 10 ratings

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Credits

Creator Support Link
1 14mhz

Latest updates

  1. View2Atom v0.5 (easily making camride)

    View2Atom v0.5 (easily making camride) released 20240529 ● naming rule change...
  2. View2Atom v0.4 (easily making camride)

    View2Atom v0.4 (easily making camride) released 20240522 ● many bug corrected & fixed ● changed...
  3. View2Atom v0.3 (easily making camride)

    View2Atom v0.3 (easily making camride) released 20240502 ● fixed mouse event comsuming problem ●...

Latest reviews

This is a very good plugin, but it would be perfect if it supported shortcut keys for each camera. for example,settings like camera1 F1, camera2 F2. Or support for linking with keybinding plugins.
Upvote 0
This is the plugin i have been waiting all of my life for! It is so hard controlling the Camera and doing those timeline reference points. This is going to make it so much easier.
Upvote 0
You are a genius! What I used to do it bind an atom to the camera and turn on the HUD display so I know what my atom is looking at, but it was not precise and eats up a lot of performance. I've been looking for something like this for a LONG time. Thank you so much for developing this!!!!
Upvote 1
Great work! Just wondering if there is a way to make the camera moving smoothly like 60fps or more...
Upvote 0
Great plugin for setting up and saving camera angles, I will probably integrate this into my scene. I'll combine it a state machine to have different angles for different poses :)

I just noticed one problem with the last update, it seems like Atom to View 1 triggers Atome to View 2 and so on. Looks like the logic starts counting from 0 but the naming starts with 1
1
14mhz
To be honest, I'm still not sure whether Atom2View or View2Atom is correct and I'm confused. ㅠㅠ
Just In the previous version, transforming Atom to View was expressed as View2Atom (fit View's Transfrom to Atom's Transform)
, but it seemed a little less intuitive, so the name was changed to Atom2View. (move Atom to View)
Because I live in a non-English speaking culture, my expressions may be a bit clunky. Can you tell me which expression is correct?
Upvote 0
Solved my issue camriding. Thank you so much!
Upvote 1
great works so far! This is an simple and powerful plugin. thank you
Upvote 0
This system is quite convenient. It seems like it can be used for a lot of things.
Upvote 0
This should be the easiest plugin to create camride so far, finally.
Upvote 0
Thank you! I really need to do camride on all my scenes.....
Upvote 0
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