1. Export the VAM mesh in OBJ format from the program.
2. Install the plugin in Blender.
3. Load the VAM mesh into Blender via the side panel (VAM2DAZ).
4. Create a DAZ mesh, whether skinned or in T-Pose.
5. Edit the DAZ mesh in Blender as needed. Adjustments can be made to the pose of skinned meshes and saved as a separate morph for export back to VAM in DAZ Studio.
6. Export the DAZ mesh in OBJ format and load it as a morph in DAZ Studio.
7. Export the DAZ morph for VAM. Note: In the current version of DAZ Studio 4.23, the morph export process has changed; it can now be found under Modifier Assets.
2. Install the plugin in Blender.
3. Load the VAM mesh into Blender via the side panel (VAM2DAZ).
4. Create a DAZ mesh, whether skinned or in T-Pose.
5. Edit the DAZ mesh in Blender as needed. Adjustments can be made to the pose of skinned meshes and saved as a separate morph for export back to VAM in DAZ Studio.
6. Export the DAZ mesh in OBJ format and load it as a morph in DAZ Studio.
7. Export the DAZ morph for VAM. Note: In the current version of DAZ Studio 4.23, the morph export process has changed; it can now be found under Modifier Assets.