Undyne

Looks Undyne 2

1633082160.jpg

After entirely too much time fiddling and trying to figure out why the hell random dependencies were added, finally something that should have taken 3 days to do has been completed. Custom crazy specular map that you can turn up or down at will, CUA ears because doing them as an actual morph sucked, and clothing teeth that Jackaroo taught me how to do, which was a lifesaver.

Cook up some talipia and leave it on your desk overnight to become truly immersed.

Credits:
VL_13.Leggings_S.1
OptiMist.TopRacerBack.2
Nobody.Danah.1
ddaamm.ddaamm_long.1
Miki.Swift_Tails.2
VAMDeluxe.Modular_Hair_Strands
NoStage3.UnityAssetVamifier.20
JoyBoy.NICO's_V_Time.3

Original Model By: twitter.com/nsfwo262

The teeth might misalign on load, in which case the upper/lower jaw position morphs native to VaM are your best friend. As always use CUAManager to keep the ears when you transfer the look to a new scene, and strongly consider enhanced eyes
Author
ItsKurogane
Downloads
1,322
Views
1,879
First release
Last update
Rating
5.00 star(s) 6 ratings

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  1. Literally just renamed the scene to "Undyne" because I left it blank like a dumbfuck

    Also the scene is basically blank but after the literal nightmare that was trying to get it to...

Latest reviews

Gotta say, the iridescent specular texture is a nice touch.
wow, the scaly skin texture is amazing!
HOLY BALLS THIS IS INCREDIBLE
I don't even like Undyne, but I have to say that this is an impressive look. Good texture, good proportions, looks pretty damn close to the source. I'm impressed!
YESSSS! This just made my whole day! Awesome job on the teeth and I love the rainbow effect on the scales. Thank you!
Damn it you beat me at this. I was trying to get her out of morphs but this looks way better! Is there a tutorial for the teeth as clothing somewhere. I was just wondering if it would have been feasible since I was trying to make some crocodile-girl XD
I
ItsKurogane
Yeah I actually had Joyboy show me the ropes on discord dms for it, but basically you make a morph that seperates the teeth from the gums, and moves everything WAY away from the actual body. From there you'll have your isolated gums floating in space, and you position your teeth in daz to match up with the gums. The in VaM you use that previous morph to isolate the gums, and import the clothing being sure to select (wrap to vertices).

If all goes well you'll ha e the teeth as clothing that's only attached to the gums, and from there will work on any morph. In mine I hid the actual teeth above the gum line in the final morph.
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