This resource includes a starter set of experimental effects designed to simulate the look of being under the surface of the sea.
These effects use a shader that requires a directional light with cast shadows turned on in order to work properly. The method of implementation of these effects results in effects both at the top and the bottom of the CUA. In order to hide the bottom effect, a large ground asset is needed; you know, like the ones yours truly makes.
There are two general sizes of these effects, with small being about 20 meters in diameter, and large effects being many hundreds of meters in diameter. The smaller effects can have some interesting light rays and blurring effects but can also have undesirable light streaks the closer you get to the edge. I continue to test ways in order to reduce this issue.
Try experimenting with different heights and scales of the effects, and please let me know if you have any interesting observations. Adjusting the height of some of the larger effects, namely "sea stormy large 1," will make the surface look darker the higher up you place the CUA.
This resource also includes a small set of underwater assets to enhance the simulation. There are four demo scenes.
These effects use a shader that requires a directional light with cast shadows turned on in order to work properly. The method of implementation of these effects results in effects both at the top and the bottom of the CUA. In order to hide the bottom effect, a large ground asset is needed; you know, like the ones yours truly makes.
There are two general sizes of these effects, with small being about 20 meters in diameter, and large effects being many hundreds of meters in diameter. The smaller effects can have some interesting light rays and blurring effects but can also have undesirable light streaks the closer you get to the edge. I continue to test ways in order to reduce this issue.
Try experimenting with different heights and scales of the effects, and please let me know if you have any interesting observations. Adjusting the height of some of the larger effects, namely "sea stormy large 1," will make the surface look darker the higher up you place the CUA.
This resource also includes a small set of underwater assets to enhance the simulation. There are four demo scenes.