• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

V5 Update
- Overhaul of interactive Hunt scene: Select your targets based on their preferences
- Overhaul of dialogue; much more focused on Specific Conditions, and milestones
- Refocused core loop to be more Shrinking / GTS focused, instead of buried in an Easter Egg (Removal of blanket drain spell, replaced with per attribute drain opportunities & a new distinct GTS spell track)
- New drain opportunities via touch for VR or look-trigger for Desktop - touch and look triggers across VR and Desktop, but are optimized for either
- Leveling up a spell beyond base now imbues a fraction of permanent growth per use
- Added missing breast dependency. Previous version was missing morph handling 90% of breast size progression, resulting in weirdly misshapen and too small breasts - Big Oopsie. Now, you can actually get to the intended max size, and the CC volume is accurate
- Flexing animation less stuttery
- All animations dynamically change relative to player height (or lack thereof..)
- Tentatively addressed issue of textures sometimes loading incorrectly
- Better floor texture.. for reasons. Not like you’re going to be down there, up close to appreciate it.. that often…
- Fixed Succubus Level being overwritten on loading existing saves
- Save data that had Succubus Level overwritten by previous bug will updated to their correct value, inferring from attribute points already spent
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