STUDIO
This stylish design room will be the perfect backdrop for your characters.
The main idea of the room was conceived as a universal everyday location with minimal impact on FPS. This is a constructor, here you can put a bed or a billiard table, your BDSM furniture will fit here or organize a photo studio.
No lightmap. The interior and lighting are easily customizable.
The VAR archive includes:
Armchair
Sofa
Five red carpets
Curtain (red and black)
Curtains around the perimeter, red and black, curtains-A with more folds, curtains-B are simpler and give more FPS
Floor
Carpet covering (Floor-B)
Truss constructions with and without shadow
Requirements:
Norm.FloorLamps.1.var
Assets - FloorLamps
⊶  ⊷ Floor lamps give the interior coziness and a special mood. Shadow casting is disabled for floor lamps, this will simplify the lighting setup. Some lamps will look better with my reflections asset...
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Norm.Reflections.2.var
Assets - Reflections
⊶  ⊷ For assets only Adds a reflection probe with universal reflections to the game. Suitable for metals and glossy materials. Brightness is adjusted with a gradation of 10 percent. Not suitable for assets that already have a reflection...
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Tip
I recommend that you use ColorScale, with this plugin you can change the height or depth of furniture, change the length or height of curtains, and so on. Useful tool.
ColorScale - Plugins -
Attach the plugin (ColorScaleC inside the var package) to a CustomUnityAsset atom to be able to change color/scale on individual components. Coloring is optional in this plugin and disabled by default but can be enabled. For a more feature rich...
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