• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Spring Rider

Assets + Accessories Spring Rider

Download [1.87 MB]
Original Creation by YASS

I model, sculpt, bake, texture and package this all by myself.

spring_horse_wide.jpg


This asset is a spring ride, currently only in a horse form (hence not named 'spring_horse', as other forms might exist).

It's properly rigged with a root-1-tip bone hierarchy and is compatible with IKCUA or bone control plugins.

Due to unfamiliarity, no pre-made joint control presets are included, though creating them is theoretically possible.

Collisions, though optimized with capsule/box colliders, can easily break when parented to a character's interaction point during movement.
Colliders are not present on the spring and the base.

Be ready to disable character physics/collision for animation purposes. Use of this resource is entirely at the user's responsibility.




UnityAssetVamifier (Not included)
You can change the colors

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r1.png
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