Original Creation by YASS
I model, sculpt, bake, texture and package this all by myself.
This asset is a spring ride, currently only in a horse form (hence not named 'spring_horse', as other forms might exist).
It's properly rigged with a root-1-tip bone hierarchy and is compatible with IKCUA or bone control plugins.
Due to unfamiliarity, no pre-made joint control presets are included, though creating them is theoretically possible.
Collisions, though optimized with capsule/box colliders, can easily break when parented to a character's interaction point during movement.
Colliders are not present on the spring and the base.
Be ready to disable character physics/collision for animation purposes. Use of this resource is entirely at the user's responsibility.
UnityAssetVamifier (Not included)
You can change the colors
I model, sculpt, bake, texture and package this all by myself.
This asset is a spring ride, currently only in a horse form (hence not named 'spring_horse', as other forms might exist).
It's properly rigged with a root-1-tip bone hierarchy and is compatible with IKCUA or bone control plugins.
Due to unfamiliarity, no pre-made joint control presets are included, though creating them is theoretically possible.
Collisions, though optimized with capsule/box colliders, can easily break when parented to a character's interaction point during movement.
Colliders are not present on the spring and the base.
Be ready to disable character physics/collision for animation purposes. Use of this resource is entirely at the user's responsibility.
UnityAssetVamifier (Not included)
You can change the colors