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Demo #1 (G)I-DLE - Nxde
Demo #2 BoA - Forgive Me
Demo #3 SECRET NUMBER - Got That Boom
Happy Chinese New Year everyone, here comes the Sonic Stage 2.11 major upgrade release.
What's New in 2.11
- Complete new stage design. Sonic Stage is now a full-scale live concert environment including a main stage at back and a platform at front end, you can use both of them for your artistic work.
- The massive lighting effects are now casted mostly by empty atoms for better performance.
- New visualization logic & imporved controllers which make the lighting reactions smarter and more accurate.
- New programmable LED Lighting system was implemented, thanks to Pluginidea for his new invention FakeLampBulb.
- Four LED screens, including two side screens plus a 360° round screen for live casting, and a center screen for playback of backround video, again thanks to Pluginidea for his SlideControl
- Additional customizable props that add more immersion to the live concert environment.
- If you are using ZHFX's MMD VMD Player 4.2.1(VaM1.21 compatible) version 4.2 or later, all lighting effects will be triggered in game-time(frame based time counter) during the Frame-to-Frame rendering process. There is no need to transfer data to timeline anymore. (see in-game instruction)
Special note on loading time:
Due to its complex nature (it contains over 1244 atoms), you may experience longer loading time, that's normal, This is probably one of the most complex FREE scene you can get in VaM, thank you for your patience.
Main Features
- Realistic Volumetric Light, a huge thank to my buddy Pluginidea for his amazing High Performance Volume Lighting plugin.
- Automatic lighting visualization for your soundtracks.
- Build mainly using VaM native in-game shapes and objects.
- Almost every single atom is modularized, make it highly customizable and you will be able to chose different themes/light settings in the furture updates.
- a easy-to-use UI designed to give you more overall control and customization. (支持切换中文 UI 界面)
- Built in Keyboard shortcuts, use alpha num 0-9 to control all lighting groups (G1-G9) , press F2-F9 for different views.
- Switch between 4 different modes within one-click. MAX FPS mode will optimize your scene to a low resource consumption state, great for low-end hardware(tested on RTX1060s) and editing; Balanced mode has been designed more for daily enjoyment; Record & Edit mode gives you a separate interface to record or edit your visualization/animation; Deploy for Rendering mode will get your scene ready for frame-to-frame rendering.
- Timeline-ready premade triggers and other useful functions.
- MMD ready.
- Supports Frame-to-Frame video rendering.
- Backend audio amplifier and sound analysis are now powered by SallySoundFX 4
- Visualization from sound to lighting and EFX are now processed through MacGruber's LogicBricks 12 and JayJayWon's VUML 1.9, ActionGrouper 1.9
How to Use
Step One
Make sure you use in-game fouction to get all dependencies.
Step Two
Sonic Stage works with anything that has a BGM audio. You can import your own animation/soundtrack or use with a VMD plugin such as ZHFX's MMD VMD Player 4.2.1(VaM1.21 compatible) , lfe's FreeMMD (ALPHA) 2 or sfishere's mmd2timeline.
Load your scene and make sure your sound track is being played through plugin controlled Audio Atom, it's named MMDPlayerAudio by default. It's safe to rename it to suit your needs unless you use ZHFX's MMDPlayer.
Special note for ZHFX's MMDPlayer users: unlike the previous version, you need to keep Audio Atom box unchecked!
Step Three
That's it, you are good to go.
If you are using ZHFX's MMD VMD Player 4.2.1(VaM1.21 compatible) version 4.2 or later, all lighting effects will be triggered in game-time(frame based time counter) during the Frame-to-Frame rendering process. There is no need to transfer data to timeline anymore. (see in-game instruction), skip Step 1 to 11, just read and follow the IMPORTANT section.
Step 1: Freeze Motion/Sound, then go to your MMD or music player, click on Play.
Step 2: Click on More...->Options->Change your [Time Mode] to [Real Time].
Step 3: Select All Six vFLOATxResult, mark them targeted for recording.
Step 4: Click on More...-> Record animation...
Step 5: Check on Record extends length.
Step 6: Again, please make sure your Time mode is [Real time (better timing)].
Step 7: Click on Start recording in x...
Step 8: Wait for the count down to finish then unfreeze motion/sound.
Step 9: Wait for your song to finish.
Step 10: Find __________Core/MMDPlayerAudio\r and disable the plugin#0_Sally.SSFX_AVMASTER plugin.
Step 11: Run your Timeline animation to check the result.
To this point, your lightings are ready for Frame-to-Frame rendering, now remember:
---------------------------------- IMPORTANT!!! ----------------------------------
You have to put ALL
GL, Laser Show, VL-G#
&
__________________Data Recorder
Timeline instances under [Game time] mode during the rendering process!!!
---------------------------------- IMPORTANT!!! ----------------------------------
Step 1: Freeze Motion/Sound, then go to your MMD or music player, click on Play.
Step 2: Click on More...->Options->Change your [Time Mode] to [Real Time].
Step 3: Select All Six vFLOATxResult, mark them targeted for recording.
Step 4: Click on More...-> Record animation...
Step 5: Check on Record extends length.
Step 6: Again, please make sure your Time mode is [Real time (better timing)].
Step 7: Click on Start recording in x...
Step 8: Wait for the count down to finish then unfreeze motion/sound.
Step 9: Wait for your song to finish.
Step 10: Find __________Core/MMDPlayerAudio\r and disable the plugin#0_Sally.SSFX_AVMASTER plugin.
Step 11: Run your Timeline animation to check the result.
To this point, your lightings are ready for Frame-to-Frame rendering, now remember:
---------------------------------- IMPORTANT!!! ----------------------------------
You have to put ALL
GL, Laser Show, VL-G#
&
__________________Data Recorder
Timeline instances under [Game time] mode during the rendering process!!!
---------------------------------- IMPORTANT!!! ----------------------------------
Licence Type
CC-BY
Dependencies & Credits
AcidBubbles.ColliderEditor.38 By: AcidBubbles License: CC BY-SA Link: https://github.com/acidbubbles/vam-collider-editor
AcidBubbles.SpawnPoint.5 By: AcidBubbles License: CC BY-SA Link: https://www.patreon.com/acidbubbles
AcidBubbles.Timeline.275 By: AcidBubbles License: CC BY-SA Link: https://github.com/acidbubbles/vam-timeline
Farger.Farger's_Particle_Pack_Volume_1.latest By: Farger License: CC BY
hazmhox.crowdgenerator.2 By: hazmhox License: CC BY-SA
hazmhox.spacedust101.2 By: hazmhox License: CC BY-SA
JaxZoa.SimpleKeybindActions.6 By: JaxZoa License: CC BY-ND
JayJayWon.ActionGrouper.4 By: JayJayWon License: CC BY-NC-SA Link: https://www.patreon.com/JayJayWon
JayJayWon.VUML.8 By: JayJayWon License: CC BY-NC-SA Link: https://www.patreon.com/JayJayWon
ky1001.Searchlight.9 By: ky1001 License: CC BY-NC
MacGruber.Essentials.15 By: MacGruber License: CC BY-SA Link: https://hub.virtamate.com/resources/macgruber-essentials.160/
MacGruber.LogicBricks.12 By: MacGruber License: PC EA Link: https://hub.virtamate.com/resources/logicbricks.1975/
MacGruber.PostMagic.3 By: MacGruber License: CC BY-SA Link: https://www.patreon.com/MacGruber_Laboratory
MacGruber.SecretRoom.6 By: MacGruber License: CC BY-SA Link: https://www.patreon.com/MacGruber_Laboratory
MR.Flare_2.latest By: MR License: CC BY
MR.Flares.latest By: MR License: CC BY
NoStage3.Hair_Long_Upswept_Top_Bun.latest By: NoStage3 License: CC BY Link: https://www.patreon.com/posts/34411659
pklllzx.rockThings.latest By: pklllzx License: CC BY-SA
PluginIdea.FakeLampBulb.1 By: PluginIdea License: CC BY-ND Link: https://www.patreon.com/PluginIdea
PluginIdea.HPVL.4 By: PluginIdea License: CC BY-ND Link: https://www.patreon.com/PluginIdea
PluginIdea.SlideControl.12 By: PluginIdea License: CC BY-ND Link: https://www.patreon.com/PluginIdea
PodFlower.HumanBirdCage.latest By: PodFlower License: CC BY Link: Patreon.com/Gbangers
Redeyes.GiveMeFPS.23 By: Redeyes License: CC BY
Sally.SallySoundFX.4 By: Sally License: CC BY-SA Link: https://www.patreon.com/sallyw
SPQR.AeternumToolsPack.7 By: SPQR License: CC BY Link: https://www.patreon.com/SPQR_aeternum
Xnop73.Animated_people_Expanded.latest By: Xnop73 License: CC BY
Xnop73.Animated_people_Expanded_Part2.latest By: Xnop73 License: CC BY
Xstatic.MegaParticlePack.latest By: Xstatic License: CC BY
ZRSX.Texture_library.latest By: ZRSX License: FC Link: https://www.patreon.com/zrsx
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Information on older versions, for reference only
Alone with Pluginidea's game-changing High Performance Volume Lighting plugin, here comes the
Sonic Stage 2 - The Ultimate Dancing Scene Creation Suite
an automatic/programmable audio visualization stage system, now supports Volumetric Light!
This is probably one of the most complex FREE scene you can get in VaM.
Demo Video - Everglow, Bon Bon Chocolat - 4K@60FPS Hi-Res
















Highlighs
Update History
11/21/2022 Version 2.02 Release
- Replaced the demo with a much shorter (16 seconds) one.
- UI bug fix & a few new UI items.
- New premade timeline triggers.
- Upgraded the High Performance Volume Lighting plugin to the latest version.
- Realistic Volumetric Light, a huge thank to my buddy Pluginidea for his amazing High Performance Volume Lighting plugin.
- Automatic lighting visualization for your soundtracks.
- Build mainly using VaM native in-game shapes and objects.
- Almost every single atom is modularized, make it highly customizable and you will be able to chose different themes/light settings in the furture updates.
- a easy-to-use UI designed to give you more overall control and customization. (支持切换中文 UI 界面)
- Built in Keyboard shortcuts, use alpha num 0-9 to control all lighting groups (G1-G9) , press F2-F8 for different views.
- Switch between 4 different modes within one-click. MAX FPS mode will optimize your scene to a low resource consumption state, great for low-end hardware(tested on RTX1060s) and editing; Balanced mode has been designed more for daily enjoyment; Record & Edit mode gives you a separate interface to record or edit your visualization/animation; Deploy for Rendering mode will get your scene ready for frame-to-frame rendering.
- Timeline-ready premade triggers and other useful functions.
- MMD ready.
- Supports frame-to-frame video rendering.
- Backend audio amplifier and sound analysis are now powered by SallySoundFX 3
- Visualization from sound to lighting and EFX are now processed through MacGruber's LogicBricks 12
- VR is supported, kind of...
Licence Type
CC-BY
How to Use
Step One
Make sure you use in-game fouction to get all dependencies.
Step Two
Load your scene and make sure your sound track is being played through plugin controlled Audio Atom, it's named MMDPlayerAudio by default. It's safe to rename it to suit your needs unless you use ZHFX's MMDPlayer.
Please make sure SallySoundFX 3 plugin on this atom is active.
Special note for ZHFX's MMDPlayer users: unlike the previous version, you need to keep Audio Atom box unchecked!
Step Three
That's it, you are good to go.
Instruction for Frame-to-Frame Video Rendering
Step 1: Freeze Motion/Sound, then go to your MMD or music player, click on Play.
Step 2: Click on More...->Options->Change your [Time Mode] to [Real Time].
Step 3: Select both #0 and #3_MacGruber.ValueRelay, mark them targeted for recording.
Step 4: Click on More...-> Record animation...
Step 5: Check on Record extends length.
Step 6: Again, please make sure your Time mode is [Real time (better timing)].
Step 7: Click on Start recording in x...
Step 8: Wait for the count down to finish then unfreeze motion/sound.
Step 9: Wait for your song to finish.
Step 10: Find __________Core/MMDPlayerAudio
and disable the plugin#0_Sally.SSFX_AVMASTER plugin.
Step 11: Run your Timeline animation to check the result.
To this point, your lightings are ready for Frame-to-Frame rendering, now remember:
---------------------------------- IMPORTANT!!! ----------------------------------
You have to put both
__________Core/Data Recorder
__________Core/Stage Mechanics
Timeline instances under [Game time] mode during the rendering process!!!
---------------------------------- IMPORTANT!!! ----------------------------------
Dependencies & Credits
AcidBubbles.ColliderEditor.38 By: AcidBubbles License: CC BY-SA Link: https://github.com/acidbubbles/vam-collider-editor
AcidBubbles.SpawnPoint.5 By: AcidBubbles License: CC BY-SA Link: https://www.patreon.com/acidbubbles
AcidBubbles.Timeline.275 By: AcidBubbles License: CC BY-SA Link: https://github.com/acidbubbles/vam-timeline
Blazedust.Script_ParentHoldLink.1 By: Blazedust License: FC
everlaster.Lumination.1 By: everlaster License: CC BY-SA Link: https://github.com/everlasterVR/Lumination
hazmhox.crowdgenerator.2 By: hazmhox License: CC BY-SA
hazmhox.spacedust101.2 By: hazmhox License: CC BY-SA
JaxZoa.SimpleKeybindActions.6 By: JaxZoa License: CC BY-ND
ky1001.Searchlight.8 By: ky1001 License: CC BY-NC
lynyrd2473.Camera01_Free.latest By: lynyrd2473 License: CC BY-NC
MacGruber.LogicBricks.12 By: MacGruber License: PC EA Link: https://hub.virtamate.com/resources/logicbricks.1975/
MacGruber.PostMagic.3 By: MacGruber License: CC BY-SA Link: https://www.patreon.com/MacGruber_Laboratory
MR.Flare_2.latest By: MR License: CC BY
MR.Flares.latest By: MR License: CC BY
NoStage3.Hair_Long_Upswept_Top_Bun.latest By: NoStage3 License: CC BY Link: https://www.patreon.com/posts/34411659
PluginIdea.HPVL.1 By: PluginIdea License: CC BY-SA Link: https://www.patreon.com/PluginIdea
PodFlower.HumanBirdCage.latest By: PodFlower License: CC BY Link: Patreon.com/Gbangers
Sally.SallySoundFX.3 By: Sally License: CC BY-SA Link: https://www.patreon.com/sallyw
Xstatic.MegaParticlePack.latest By: Xstatic License: CC BY
Demo Video Credits
[Music & Lyrics]
Bon Bon Chocolat - EVERGLOW
[Motions]
NatsumiSan
[Outfits]
VL_13
EROS
Jackaroo
Acoford
HUNTING-SUCCUBUS
[Characters]
VamYJ
Dnaddr
Yundao
[Hairstyles]
Roac
Dnaddr
callimohu
Sonic Stage 2 - The Ultimate Dancing Scene Creation Suite
an automatic/programmable audio visualization stage system, now supports Volumetric Light!
This is probably one of the most complex FREE scene you can get in VaM.
Demo Video - Everglow, Bon Bon Chocolat - 4K@60FPS Hi-Res
















Highlighs
Update History
11/21/2022 Version 2.02 Release
- Replaced the demo with a much shorter (16 seconds) one.
- UI bug fix & a few new UI items.
- New premade timeline triggers.
- Upgraded the High Performance Volume Lighting plugin to the latest version.
- Realistic Volumetric Light, a huge thank to my buddy Pluginidea for his amazing High Performance Volume Lighting plugin.
- Automatic lighting visualization for your soundtracks.
- Build mainly using VaM native in-game shapes and objects.
- Almost every single atom is modularized, make it highly customizable and you will be able to chose different themes/light settings in the furture updates.
- a easy-to-use UI designed to give you more overall control and customization. (支持切换中文 UI 界面)
- Built in Keyboard shortcuts, use alpha num 0-9 to control all lighting groups (G1-G9) , press F2-F8 for different views.
- Switch between 4 different modes within one-click. MAX FPS mode will optimize your scene to a low resource consumption state, great for low-end hardware(tested on RTX1060s) and editing; Balanced mode has been designed more for daily enjoyment; Record & Edit mode gives you a separate interface to record or edit your visualization/animation; Deploy for Rendering mode will get your scene ready for frame-to-frame rendering.
- Timeline-ready premade triggers and other useful functions.
- MMD ready.
- Supports frame-to-frame video rendering.
- Backend audio amplifier and sound analysis are now powered by SallySoundFX 3
- Visualization from sound to lighting and EFX are now processed through MacGruber's LogicBricks 12
- VR is supported, kind of...
Licence Type
CC-BY
How to Use
Step One
Make sure you use in-game fouction to get all dependencies.
Step Two
Load your scene and make sure your sound track is being played through plugin controlled Audio Atom, it's named MMDPlayerAudio by default. It's safe to rename it to suit your needs unless you use ZHFX's MMDPlayer.
Please make sure SallySoundFX 3 plugin on this atom is active.
Special note for ZHFX's MMDPlayer users: unlike the previous version, you need to keep Audio Atom box unchecked!
Step Three
That's it, you are good to go.
Instruction for Frame-to-Frame Video Rendering
Step 1: Freeze Motion/Sound, then go to your MMD or music player, click on Play.
Step 2: Click on More...->Options->Change your [Time Mode] to [Real Time].
Step 3: Select both #0 and #3_MacGruber.ValueRelay, mark them targeted for recording.
Step 4: Click on More...-> Record animation...
Step 5: Check on Record extends length.
Step 6: Again, please make sure your Time mode is [Real time (better timing)].
Step 7: Click on Start recording in x...
Step 8: Wait for the count down to finish then unfreeze motion/sound.
Step 9: Wait for your song to finish.
Step 10: Find __________Core/MMDPlayerAudio
and disable the plugin#0_Sally.SSFX_AVMASTER plugin.
Step 11: Run your Timeline animation to check the result.
To this point, your lightings are ready for Frame-to-Frame rendering, now remember:
---------------------------------- IMPORTANT!!! ----------------------------------
You have to put both
__________Core/Data Recorder
__________Core/Stage Mechanics
Timeline instances under [Game time] mode during the rendering process!!!
---------------------------------- IMPORTANT!!! ----------------------------------
Dependencies & Credits
AcidBubbles.ColliderEditor.38 By: AcidBubbles License: CC BY-SA Link: https://github.com/acidbubbles/vam-collider-editor
AcidBubbles.SpawnPoint.5 By: AcidBubbles License: CC BY-SA Link: https://www.patreon.com/acidbubbles
AcidBubbles.Timeline.275 By: AcidBubbles License: CC BY-SA Link: https://github.com/acidbubbles/vam-timeline
Blazedust.Script_ParentHoldLink.1 By: Blazedust License: FC
everlaster.Lumination.1 By: everlaster License: CC BY-SA Link: https://github.com/everlasterVR/Lumination
hazmhox.crowdgenerator.2 By: hazmhox License: CC BY-SA
hazmhox.spacedust101.2 By: hazmhox License: CC BY-SA
JaxZoa.SimpleKeybindActions.6 By: JaxZoa License: CC BY-ND
ky1001.Searchlight.8 By: ky1001 License: CC BY-NC
lynyrd2473.Camera01_Free.latest By: lynyrd2473 License: CC BY-NC
MacGruber.LogicBricks.12 By: MacGruber License: PC EA Link: https://hub.virtamate.com/resources/logicbricks.1975/
MacGruber.PostMagic.3 By: MacGruber License: CC BY-SA Link: https://www.patreon.com/MacGruber_Laboratory
MR.Flare_2.latest By: MR License: CC BY
MR.Flares.latest By: MR License: CC BY
NoStage3.Hair_Long_Upswept_Top_Bun.latest By: NoStage3 License: CC BY Link: https://www.patreon.com/posts/34411659
PluginIdea.HPVL.1 By: PluginIdea License: CC BY-SA Link: https://www.patreon.com/PluginIdea
PodFlower.HumanBirdCage.latest By: PodFlower License: CC BY Link: Patreon.com/Gbangers
Sally.SallySoundFX.3 By: Sally License: CC BY-SA Link: https://www.patreon.com/sallyw
Xstatic.MegaParticlePack.latest By: Xstatic License: CC BY
Demo Video Credits
[Music & Lyrics]
Bon Bon Chocolat - EVERGLOW
[Motions]
NatsumiSan
[Outfits]
VL_13
EROS
Jackaroo
Acoford
HUNTING-SUCCUBUS
[Characters]
VamYJ
Dnaddr
Yundao
[Hairstyles]
Roac
Dnaddr
callimohu