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SlimyROPE

Plugins + Scripts SlimyROPE

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I've been thinking about this for about three years. How can I pull the nipple? How can I prevent the nippleControl from separating from the nipple itself?Now, I've found a solution, and I'd like to share its effectiveness with you all.The mechanism is simple, but if it doesn't work, please let me know by message.

[New features]
Let's call the first Empty A, and the Empty at the opposite pole B.
When A is moved and the rope is pulled taut, B will be pulled and move. We'll call this "pullback".
You can specify Link control with the new function.
For example, rNippleControl. Let's call this C.
When A is pulled, C will pull back.
When released, C will return to its initial position and PositionState will be switched OFF.
Here, to make B follow C, we use Stopper's "AttachVertex plugin".
C will move away from the nipple, but B can be fixed to the nipple.

I made a video demonstrating this feature,
so if you watch it you'll understand the trick.
It's hard to show this in any other way.
There was a problem with the drawing priority order with hair.
I was planning to implement a UI to adjust the renderQueue, but that would have been too complicated,
so for now I changed the value of renderQueue to fix the problem.
I also fixed an issue where the drawing order of glass beads was reversed.
Thanks to everyone who let me know about the problem :)
There was an issue with the Unity wrong settings, causing a bug where the image would appear double when displayed in VR.
I quickly resolved this and will release it as version 2.
Thanks to PrimeMocap and mxygsb1 for letting me know.
There are other issues that need improvement, but it will take some time.
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