SINISTAR - COMMISSION
She was created as a public commission through my Patreon subscription tier — a collaborative project. The model was chosen by the subscriber, I liked the direction, and we built her together with mutual agreement and creative alignment. I really value this format because it’s not just a request being delivered, it’s an actual exchange.
She’s based on the G2 body from Daz3D, adapted and refined for Virt-A-Mate. I made some sculpt adjustments and minor modeling tweaks to refine proportions and presence, nothing overly complex — the goal was to keep her feeling natural. The texture she uses is largely based on a set I had previously created (which is still available for free on the Hub). For this character, I mainly reworked the diffuse to better match the concept we had in mind.
There’s a subtle inspiration behind her, but over the process she developed her own identity. At some point, she stopped being a reference and became her own character.
I hope you enjoy her. The structure of the project was simple, but it was made with care and attention to detail. As always, I appreciate hearing what you think — I like seeing what you notice when you experience something I’ve created.
She was created as a public commission through my Patreon subscription tier — a collaborative project. The model was chosen by the subscriber, I liked the direction, and we built her together with mutual agreement and creative alignment. I really value this format because it’s not just a request being delivered, it’s an actual exchange.
She’s based on the G2 body from Daz3D, adapted and refined for Virt-A-Mate. I made some sculpt adjustments and minor modeling tweaks to refine proportions and presence, nothing overly complex — the goal was to keep her feeling natural. The texture she uses is largely based on a set I had previously created (which is still available for free on the Hub). For this character, I mainly reworked the diffuse to better match the concept we had in mind.
There’s a subtle inspiration behind her, but over the process she developed her own identity. At some point, she stopped being a reference and became her own character.
I hope you enjoy her. The structure of the project was simple, but it was made with care and attention to detail. As always, I appreciate hearing what you think — I like seeing what you notice when you experience something I’ve created.
Credits & Appreciation
I truly appreciate everyone who contributes to making these projects possible. None of this is built in isolation, and I’m grateful for the talent and generosity of this community.
Plugins: @MacGruber & @Stopper
Tongue & Teeth: @Jackaroo
Tear Ducts: @VL_13
Eyelashes: @VL_13
Makeup: @DasBoot
Hair: @JoyBoy
Cua Item in the Scene (ColorTone): @Tiseb
Pose in the Scene and Photos: @klphgz & @IAmAFox
Thank you all.