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Sim textures for ClothSkin

Textures Sim textures for ClothSkin

Download [11.42 MB]
New preset with textures: SoftAbsv2

Found I could apply a mesh guide to a person, removing guesswork and trial and error for regions. Muscle and bone regions are more accurate now. Extremities have been made rigid, as they tended to warp badly.
"Rebalanced" softest vs. hardest areas.
Try it out.
Old preset and textures are still included and unchanged.

As an optional download I've included the scene I used to capture some demonstration gifs for the resource page. It's mostly for those curious on how I set it all up, but can also act as a demo.

Hotfix: You may see there's an update available. New version has nothing new. Just added a dependency for the textures to make it easier for new people. And fixed a licensing issue with the scene. The sim textures are CC BY. The scene inherits the CC BY NC license from lfe's seam guide textures.
Hopefully I've not caused any trauma with the last version. I thought I'd fixed all the borders, but had massive droops when I applied the latest version on a different look. Changed my method to use 100% red for the background to avoid this issue. Prior I used black which if picked up by a vertice would said vertice wasn't connected to anything, hence droop.

I also found once I dipped into VR everything was suddenly way softer than in the demo screenshots I took. I must've made a mistake when exporting the texture. This should also be fixed now.

Gone over the whole body going back and forth between the VR headset and Krita. Smoothed transitioning areas a bit. In general I've increased rigidity. Teeth and gums should be 100% rigid now. And skinny areas 99%.
Some areas still elude me. And the seam where the torso ends, and thighs begin; about the middle of the thigh, there's a deadzone where ClothSkin doesn't seem to apply. This also means there's one particular vertice in the genital area on both sides that won't stay connected, and a gap might be visible when touched.
  • Textures:
    • Upped strength of genitals, e.g. less cloth-like.
    • Fixed border issues with teeth map.
    • Fixed the last seam gaps.
    • Expanded the borders across all maps. Even the tiniest mismatch would cause droop.
  • Preset:
    • Set stiffness to 0. This seems to give the best results.
  • New: Added the project files I set up in Krita (open-source/free drawing program). For those inclined. They've been set up to allow quick strength modification of different regions. If you can figure them out. They might be a bit messy.
  • Other:
    • Added the ClothSkin plugin as a dependency.
I didn't actually playtest much (requires putting on the VR headset to get the best feedback). So a fine tuning is still in order.
Preset might not have been working. Now the preset is a seperate .var so it can properly link to the textures.

Improved the seams and quick random touchups. Still some open seams left.

Preset should look like this when applied.
pathing.png
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