Hopefully I've not caused any trauma with the last version. I thought I'd fixed all the borders, but had massive droops when I applied the latest version on a different look. Changed my method to use 100% red for the background to avoid this issue. Prior I used black which if picked up by a vertice would said vertice wasn't connected to anything, hence droop.
I also found once I dipped into VR everything was suddenly way softer than in the demo screenshots I took. I must've made a mistake when exporting the texture. This should also be fixed now.
Gone over the whole body going back and forth between the VR headset and Krita. Smoothed transitioning areas a bit. In general I've increased rigidity. Teeth and gums should be 100% rigid now. And skinny areas 99%.
Some areas still elude me. And the seam where the torso ends, and thighs begin; about the middle of the thigh, there's a deadzone where ClothSkin doesn't seem to apply. This also means there's one particular vertice in the genital area on both sides that won't stay connected, and a gap might be visible when touched.