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Sim textures for ClothSkin

Textures Sim textures for ClothSkin

Hopefully I've not caused any trauma with the last version. I thought I'd fixed all the borders, but had massive droops when I applied the latest version on a different look. Changed my method to use 100% red for the background to avoid this issue. Prior I used black which if picked up by a vertice would said vertice wasn't connected to anything, hence droop.

I also found once I dipped into VR everything was suddenly way softer than in the demo screenshots I took. I must've made a mistake when exporting the texture. This should also be fixed now.

Gone over the whole body going back and forth between the VR headset and Krita. Smoothed transitioning areas a bit. In general I've increased rigidity. Teeth and gums should be 100% rigid now. And skinny areas 99%.
Some areas still elude me. And the seam where the torso ends, and thighs begin; about the middle of the thigh, there's a deadzone where ClothSkin doesn't seem to apply. This also means there's one particular vertice in the genital area on both sides that won't stay connected, and a gap might be visible when touched.
  • Textures:
    • Upped strength of genitals, e.g. less cloth-like.
    • Fixed border issues with teeth map.
    • Fixed the last seam gaps.
    • Expanded the borders across all maps. Even the tiniest mismatch would cause droop.
  • Preset:
    • Set stiffness to 0. This seems to give the best results.
  • New: Added the project files I set up in Krita (open-source/free drawing program). For those inclined. They've been set up to allow quick strength modification of different regions. If you can figure them out. They might be a bit messy.
  • Other:
    • Added the ClothSkin plugin as a dependency.
I didn't actually playtest much (requires putting on the VR headset to get the best feedback). So a fine tuning is still in order.
Preset might not have been working. Now the preset is a seperate .var so it can properly link to the textures.

Improved the seams and quick random touchups. Still some open seams left.

Preset should look like this when applied.
pathing.png
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