Pushing out a fix for an issue where a clothing item wouldn't be properly loaded if it was packaged as e.g. .latest instead of .1. In situations like this, the load method should now split the package info off of the beginning of the uid path and iterate through the existing clothing items in the scene, finding whichever one contains the rest of the path. When this happens it will push a log message showing the discrepancy. This should account for version mismatches, but still relies on clothing items otherwise having the same path structure and name. (Demo scene also updated with newer version to prevent outdated dependencies; its contents haven't otherwise changed.)
Also included in the var is an additional script, OutfitSetter. This script functions about the same as SimSetter, but allows for multiple clothing items to be saved. Use the selection menu to select an item and then Add its sim. Saved items are listed in the text box on the right side. Saved clothing items can be updated individually or collectively. Selecting a clothing item will allow for the individual item's sim to be set, and there is also an option to set all saved sims at once. It is currently still limited to only one saved set of sim data, though.
Let me know if you notice any bugs or odd behavior!