• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Shadowheart

Looks Shadowheart

- I recreated her FaceD (diffuse) and FaceN (normals) textures, to much closer match her in game look, using her game asset facial micro pore texture, instead of the more generic micro details I baked in to her Torso, Limbs, and Gens. I also separated her eyeshadow makeup from her FaceD and made a decal. I also reduced the eyeshadow opacity, to closer match her in game look. Having modded my BG3 with a freelook camera, I was able to get much better reference shot. This also lead me to reducing the color of her scar in this new version, which was far move prominent then it should have been.

- I've created a separate scene with a new Selune (white) haired version, which includes a custom white ponytail CUA (Finally figured out CUA hair physics), and brand new custom vam hairs. This version has an identical, but separate selune head morph in order to create a unique CUA Manager preset and then setup an auto trigger using this morph, avoiding conflict with the shar (black) ponytail trigger you may have already setup.

- Also unparented the particle effect on her hand, as I realized it made creating a CUA Manger preset for the ponytail more difficult
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