- I recreated her FaceD (diffuse) and FaceN (normals) textures, to much closer match her in game look, using her game asset facial micro pore texture, instead of the more generic micro details I baked in to her Torso, Limbs, and Gens. I also separated her eyeshadow makeup from her FaceD and made a decal. I also reduced the eyeshadow opacity, to closer match her in game look. Having modded my BG3 with a freelook camera, I was able to get much better reference shot. This also lead me to reducing the color of her scar in this new version, which was far move prominent then it should have been.
- I've created a separate scene with a new Selune (white) haired version, which includes a custom white ponytail CUA (Finally figured out CUA hair physics), and brand new custom vam hairs. This version has an identical, but separate selune head morph in order to create a unique CUA Manager preset and then setup an auto trigger using this morph, avoiding conflict with the shar (black) ponytail trigger you may have already setup.
- Also unparented the particle effect on her hand, as I realized it made creating a CUA Manger preset for the ponytail more difficult