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Routimator

Plugins + Scripts Routimator

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✅ Added direct triggers for InterruptNavigationTrigger and ContinueNavigationTrigger (no more manual text input needed in Virt-a-Mate).
✅ Improved handling of Exit Flags to ensure proper comma separation, preventing syntax errors in Voxta.
✅ Selected Group Persistence: The currently selected group is now saved and automatically restored when the scene is reloaded, ensuring the correct group and states are shown immediately.
✅ Compatibility with Atom Pathfinding System: Routimator now supports integration with Atom Pathfinding, allowing for seamless path-based navigation.
✅ Automatic Plugin Detection: Timeline and Voxta plugins are now automatically detected by scanning all atoms for the appropriate plugins, eliminating the need for hardcoded atom names like "Person".
✅ New NAV_state Functionality:
Introduced a new special type of state called NAV_state (e.g., NAV_state__to_chair, NAV_state__to_table, NAV_state__to_bathroom, etc.). These NAV_states are designed to work alongside the Atom Pathfinding System or any external navigation controller.

Whenever a state name starts with NAV_state, Routimator will automatically treat it as a navigation state. These states behave differently from normal states:
They do not automatically transition or complete on their own.
The character remains in the NAV_state indefinitely — "hanging" — until an external signal is received.
This external signal comes in the form of the ContinueNavigation trigger, which can be sent by the Atom Pathfinding System (or any other system). This trigger tells Routimator that the character has reached its destination, allowing it to continue to the next state in the sequence.

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