-- New Features & Improvements:
- Added preset system.
- Real time symmetry is now applied to all of the body no matter which controller/ node is interacted with to keep pose symmetrical at all times.
- Added symmetry of head & chest across hip X plane, their rotations will be locked except for tilt (X axis) for perfect symmetry if real-time symmetry is enabled or on symmetrize pose button action.
- Fixed Ignore scene atom controllers not working properly if multiple instances of the plugin exist across multiple person atoms.
- Fixed auto orient IK pole on enable by limiting degree of freedom, this will prevent IK pole from pointing at unnatural angles.
- Fixed memory leak when real-time symmetry was enabled.
- Fixed line visuals, now lines should always face camera view even in extended node mode.
- split keybinds for toggling nodes, now with Shift+E to enable and Shift+R to disable, making sure that multiple plugin instances in the scene always have visibility in sync.
- Fixed trackball rotation not rotating as intended at some camera viewing angles.
- Fixed extremeties nodes rotation pivot points, now controllers inherit direct node rotations instead of pivot around bone rotations (head, hip, hands & feet)