• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
-- New Features & Improvements:
- Added preset system.
- Real time symmetry is now applied to all of the body no matter which controller/ node is interacted with to keep pose symmetrical at all times.
- Added symmetry of head & chest across hip X plane, their rotations will be locked except for tilt (X axis) for perfect symmetry if real-time symmetry is enabled or on symmetrize pose button action.
- Fixed Ignore scene atom controllers not working properly if multiple instances of the plugin exist across multiple person atoms.
- Fixed auto orient IK pole on enable by limiting degree of freedom, this will prevent IK pole from pointing at unnatural angles.
- Fixed memory leak when real-time symmetry was enabled.
- Fixed line visuals, now lines should always face camera view even in extended node mode.
- split keybinds for toggling nodes, now with Shift+E to enable and Shift+R to disable, making sure that multiple plugin instances in the scene always have visibility in sync.
- Fixed trackball rotation not rotating as intended at some camera viewing angles.
- Fixed extremeties nodes rotation pivot points, now controllers inherit direct node rotations instead of pivot around bone rotations (head, hip, hands & feet)
-- New Features & Improvements:
- Added screen space buttons that are fully synced with their UI counterparts & key shortcut presses.
- Added button for applying optimal controller states (should be used as a pose for animations in timeline)
- Added capsule nodes for individual control for: hands, feet, hip and head.
(allowing full control of posing while native controllers are fully hidden to prevent cluttering)
- Fixed real time symmetry to only affect limb counterparts, disabled it when moving hip or chest nodes.
- Fixed IK poles not registering mirrored controllers if realtime symmetry is enabled
- Switched pivot point of chest node (extended mode) to hip bone instead of chest bone, makes more sense this way i think.
- Split the node visuals & functions to be selectively enabled & disabled, also can selectively enable IK in each limb.
-- Improvements:
- Increased min & max values of "Node Alpha" slider.
- Increased min & max values of "Node Size" slider.
- Added new "Sync With Native Controllers" toggle, disable it so you can use the plugin nodes exclusively in Play mode or in Edit Mode.

-- Fixes:

- Changed Node Visual shaders for proper Z testing support, now draws on top of everything without needing post magic plugin to be active.
Back
Top Bottom