Lets prepare for interesting muscle-updates! I've been working on a way to override the muscle animation to improve immersion. If the character is within a certain field of view, he/she will try bending muscles to look at you (or the camera) while still perfoming the muscle-animation.
- Look At Head / Window Camera by using physical muscles. You can find all properties in ReAnimator/More/
- Configurable to use neck and/or spine muscles
- Switch on/off by a randomized timer, plugin action or Ctrl+L shortcut
- Using new toggle-button feature for look at
- New Actions: LookAtMe, StopLookAtMe, ToogleLookAtMe
- Look At Me FOV threshold, Damper, Spine/Neck Weight
- Toes also available and working in filter parts
Here you can see the tries to look at the camera using her muscles